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Today's Changes!

Discussion in 'Dev Blog' started by vanZeben, January 9, 2012.

  1. vanZeben

    vanZeben

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    As of today the following has been implemented/fixed:

    Kingdoms:
    1. 'Loading': Cut down on the time it takes to load significantly.
    2. '/kingdoms': Gives some general information about the current "loadout" of kingdoms
    3. '/kingdoms rankings -r [top] [num]': Shows a rank listing based on resident count Defaults to top 5. If the top variable is added it will require the num variable as well to see a number of towns. IE /kingdoms rankings -r top 20 will show the top 20
    4. '/kingdoms rankings -p [top] [num]': Same as above but shows the listing based on number of plots
    5. '/kingdoms rankings -b [top] [num]': Same as 2 above but shows the listing based on the bank
    6. '/plot': Changed the messaging to more appropriate messages
    7. '/town list': Shows the number of towns as well now, also viewable in /kingdoms
    8. '/resident (help)(?)': Shows resident commands
    9. '/town remove <player>: This command can be used for Mayors and Assistants, if an undesirable player is in your town, it will teleport him to the world spawn for 5 dei out of the town bank
     
  2. valdemarian

    valdemarian

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    "'/resident (help)(?)': Shows resident commands"
    omg omg omg resident perms!
     
  3. valdemarian

    valdemarian

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    /kingdoms needs development, it should list general stats such as towns, members, and other useless crap not a advertisement for the single biggest nub fest town
     
  4. vanZeben

    vanZeben

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    im working on a /kingdoms rankings right now atm
     
  5. Leviathan_Ziz

    Leviathan_Ziz

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    Base tax?
     
  6. valdemarian

    valdemarian

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    I have to plan my escape.
     
  7. Leviathan_Ziz

    Leviathan_Ziz

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    Do it NOW!
     
  8. valdemarian

    valdemarian

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    In the process, gathering green butterflies is priority.
     
  9. calebmenen

    calebmenen

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    Hey, could the option to set your own price for a plot be added sometime soon?
     
  10. KiddieWish

    KiddieWish

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    The ability to see when you step off a town plot and on to a "wilderness" area and vice versa like in Towny would be a great add on.
     
    BarryX15 likes this.
  11. Leviathan_Ziz

    Leviathan_Ziz

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    Plot price is pretty minor priority, /t donate and win.

    Aswell as the ability to see if your still on the same plot, even if owned by the same player, you get a notification you cross a plot, even if it has the same owner.
     
  12. OMGMMORPGFTW

    OMGMMORPGFTW

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    That would be great
     
  13. valdemarian

    valdemarian

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    That does work, but only when you own a plot. I had the same problem before i had a plot of my own :p
     
  14. Dragonlord849

    Dragonlord849

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    cant you make like a "/kingdoms ?"
    for all the kingdoms commands
     
  15. Dragonlord849

    Dragonlord849

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    and i like the /t remove
    verry useful but what if they are like on a road in the middle of the town (not a town plot)
    cant you remove them then?
     
  16. Dragonlord849

    Dragonlord849

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    fest doesnt have a nub town but i agree its better when you see like a top 5 or something

    PS: sorry for the spam i cant edit
     
  17. festeringskull

    festeringskull

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    #9.. Genius!! I want to smash my keyboard and make a bunch of random letters and number to show you how awesome I think this is.. Instead I'll just tell you I think this is very awesome!!

    Let just hope I don't go broke using it! o_O
     
  18. festeringskull

    festeringskull

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    ROTFL!! OMG thats funny. For a while there I would have told you differently. Though you missed Vlad's point entirely.

    If this is something that would be implemented it would be better as its own command. Though we can already use /t [town name] to get general info about the town. If there was a specific command to get more details about a town this would give the mod more options to create extra load on the server. In that regard, the more informative details of a town are better left to the forums.
     
  19. Bonesetter1775

    Bonesetter1775

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    I wholeheartedly agree. I will gladly donate 5 dei to the town bank every time I use the command to boot someone back to main spawn.
     
  20. calebmenen

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    Will /t remove kick a player out of town? And will it work on people who are just running through your town?
     

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