So I'd like to discuss the decision on whether stealing, killing and 'griefing' should be allowed on the FTB server. In the past two days, I've encountered about 15 or so people showing up at my doorstep. I've welcomed all of them in, given them food, and some I have offered a spot in my house, but some have showed up with swords and showed signs of hostility, and in my opinion, something seemed a little bloodthirsty about a few of them. So in the case that this happens - let's discuss the possibilities that would come with such a scenario. With PvP enabled - It's a fight to the death, winner takes all. In the case he dies, I would take his stuff and stash it. In the case that I would die at my base, he would then attempt to take from my base. When I spoke to Versh about this topic, he said he would not want someone killing him and therefore his progress - but if you adapt and prepare for this situation, only you will die, and not your progress and hard work. On the main server where we have no PvP threat and virtually no PvE threat, we just leave our chests and belongings wherever we please because we know that if they're stolen or griefed that they will be replaced. But if we instead were fearful of other players, we will take the precautions to keep our hard-earned belongings safe. This adds a whole new aspect to the game which we have not seen before on the server - actual survival. Without PvP - You'll build your "base" and fend off from monsters (with fences and torches, minimally), protected the same way your are on main. It's a care-free approach which I would call a combination between the main server's feeling and creative world's curiosity and endless possibilities. I'm not opposed to this, as there's a lot to do, but it will obviously reach an end at one point, whereas you can no longer progress. I'm in favor of PvP being enabled, and thus stealing and functional griefing (griefing to make ends meet, not for the sake of destroying someone's hard work) which you probably could already figure out. I feel allowing these would therefore make the server a dynamic playing zone, as opposed to the stagnant state it would reach eventually if the players were allowed to avoid hardship with a few torches to keep the monsters away. Either way, I'll continue to play FTB and enjoy it - just I see one way that would keep me playing for longer.