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Level cap

Discussion in 'Suggestions / Ideas' started by Phyrion, October 13, 2012.

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  1. Phyrion

    Phyrion

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    Why is there a level cap on mcmmo.

    It makes no sense. Basically I hit the 200 level cap, with all skills at average numbers. While others, who must have known about the cap, purposely leave everything useless at 1, so they can have an unfair advantage of raising 1 good skill to a very high number.

    This means, that the peopel who dont know about the cap get stuck at 200 with a low ammount of total experience, while others get to raise one skill into very high levels.

    It's unfair advantage.


    Why not remove this 200 total level cap?

    Let me actually put something constructive:

    If you want a cap, put a cap on skills, as in, no skill can go over 50/100/whatever.

    But this total cap makes no sense, because the only way around it is just raising one skill (skills are bad at low levels). And without an option to return the skills that I have to 0 that I dislike, im basically stuck with everything mediocre.


    Would be better just to remove the entire mcmmo than leave it like this. Poor people that get to 200 with under 25 excavation, they wont even be able to get glowstone without buying it from others.
     
  2. Johndahbomb

    Johndahbomb

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    I would like to add that it serves the purpose like the classes serve. Like lords can do town stuffs and what not but other classes can't. I would think it's like that with mcmmo. :)
     
  3. Phyrion

    Phyrion

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    You haven't thought this out. You can reset your class. You can't reset your mcmmo levels. Meaning, unless they tell us how it works, it's unfair for us to run into it, withouth being able to plan ahead on what skills we want leveled.

    Did you read my first post?
     
  4. Johndahbomb

    Johndahbomb

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    I did. I don't have a problem with it. I asinine people will also read this and level up accordingly. Also I'm sure deity could alter it so people can reset their mcmmo.

    Maybe you should make a detailed suggestion that we be able to reset mcmmo from the portal or something. :)
    Don't get mad get glad. Lol

    Edit. It is in the correct forum. :)
     
  5. strydier

    strydier

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    A cap makes sense to me. Like every other game out there you can specialize in one thing. Not everything.
     
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  6. Sephronia

    Sephronia

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    Hi all,

    You do have a good point, Phyrion, and I do think that leaving it like this is unhelpful and frustrating, especially to new people who dont know about the cap. They are stuck with mcstats that perhaps they didnt want. A way to reset your mcstats would be most beneficial (Perhaps a dei fee to do so...?).

    I would like to clarify something though.

    Total level cap forces people to specialise, pick the skills they want to level and ignore the others. As an example, person A wants to gather materials. They focus on Woodcutting, Excavating and Mining stats til they hit the level they want for the bonuses they want. Person B is a PvPer, so they focus on Swords, Archery, Acrobatics and perhaps Unarmed for their respective bonuses.

    Now because of this, Person B can go fight monsters, do PvP matches, win dei and other glorious loot. Person A has all this extra materials around but perhaps not enough money. Solution, trading. Specialisation helps our economy.

    All of this specialisation requires foresight in regards to what you want to be, Gatherer, Fighter, Farmer, Hunter, Blacksmith etc...

    (This reminds me a bit of the Morrowind leveling system)

    Hope this has been helpful,
    Seph
     
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  7. Phyrion

    Phyrion

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    I fully understand your point Sephronia, and you're right. My point is though, they haven't made it clear that there is a level cap (im first to hit it... great way to find out :O ).

    So it's unfair, because if it's a permanent level cap, id rather start fresh than keep these stats.

    As you said it, it requires foresight. I didnt know of a level cap, so I could not plan for it.
     
  8. Sephronia

    Sephronia

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    This can be easily fixed I guess by, as I suggested, some sort of mcstat reset. We'll just have to see what the mods/devs etc say.

    Seph
     
  9. Gwenhywar

    Gwenhywar

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    I have to agree that a cap makes sense, but I also agree that there needs to be a way to decide which skill you want to raise. If someone wants to be a total specialist in herbalism, he has to excavate and mine though. I am not sure how the cap is planned to be but I will adress it on staff meeting today. :)
    So people stay calm and lets see. :)
     
  10. Phyrion

    Phyrion

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    Thanks. Because I actually want to work on herbalism, and it's stuck at 41 (twice already it tried leveling, and failed ) :(
     
  11. eltono999

    eltono999

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    I understand why everyone says a cap makes sense, but mcmmo is designed so there is always a goal to strive for. So what people are going to have advamtages by farming skills for hours on end, but that's their reward. Level caps are just limiting the fun and use of mcmmo, and i have always thought it should be removed.
     
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  12. MonsTheSexy

    MonsTheSexy

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    agreed no level cap. It was never stated there was one to begin with and things like mining and woodcutting are required when starting out...
    Mcmmo was made for super high levels of grinding to achieve easier money...
     
  13. Seedy_Slim

    Seedy_Slim

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    Cap needs to go.
     
  14. Phyrion

    Phyrion

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    I honestly think the situation could be fixed with either of these 3 things:

    Remove McMMO.

    Remove Level Cap

    Give us a way to resetting out McMMO skills (hopefully individually, not all at once :( )
     
  15. Vershye

    Vershye

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    Te level cap is the exact same level cap that was there when is was being tested in he mining world. The reason it hasn't been raised is most likely because it wa overlooked due to the much more important work deity has been doing.

    There will be a power level cap. Deity has already decided this. He wants mcmmo skills treated like the classes where people specialize their skills to match what they want to do.

    I've already discussed the need to add a way to reset your mcmmo stats from the portal like you can your class.

    So, in summary, out of your 3 'fix' suggestions, only one will most likely be implemented.

    "Remove MCMMO" - won't happen.
    "Remove Level Cap" - won't happen.
    "Ability to reset skills" - should be added to the portal later after the important stuff is finished.
     
  16. Phyrion

    Phyrion

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    Well this is the kind of responses that I love to see. A nice definite answer :) Thanks everyone.

    Although it does baffle me why it wasn't made more public, in an announcement or such, because from day 1, it would seem that it's quite an important thing to be aware of, if you're going to raise your levels.
     
  17. Vershye

    Vershye

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    Like I said, it was most likely overlooked. Would you rather have a low level cap now and the ability to reset your stats later, or have deity forget to put the cap in, and reset everyones skills once he does?

    Because if there was no level cap then you know some players would do nothing but power level multiple skills to 1000 and force deity to reset the skills so they will have to specialize like he is wanting.

    I don't speak for deity, but I think the power level cap should be 2000 or 3000 so it will allow players to specialize in at least 2 skills, but still have some buffer levels for the other skills that will level anyway.
     
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  18. Phyrion

    Phyrion

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    Then again, by my calculations, u know how long it will take to power level anything to 1,000 with the crazy experience/level you guys implemented. Takes 297 hours of fishing just to go from level 25 to level 300. Not to mention 1,000. I made an excel sheet for it, no one will be getting multiple thousands any time soon...

    And yes, I think 2k or 3k is a nice ceiling!
     
  19. BarryX15

    BarryX15

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    1. Level cap from pre-reset time stopped me in same situation as Phyrion. I am happy that after map reset (when MCMMO was reset too) i can focus more on few skills.
    2. I played here all the time before reset so i was aware about level cap. If Phyrion played here too, he would be aware and would not make this mistake. His inactivity is his fault.
    3. After reset, we have to focus more on getting all kinds of basic supplies = we spend our levels on many skills we do not want/need.
    4. There is one way around being stuck at many average levelled skills - make alt account and specialize on it.
    5. 2k or 3k is IMO too much. 1k or 1,1k would be okay - so we can focus on being top in one skill while having a bit more space under level cap for unwanted but necessary levelling in other skills.
    6. experience amount per level is IMO okay, at least it will keep us entertained longer.
     
  20. Seedy_Slim

    Seedy_Slim

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    Meh, I still say no cap. If you want to make it harder to learn more, just have the first 3000 points earned at a regular rate, and points after that go up exponentially. fer teh instance: Double the cost per power level of the next 1000 points, then triple the cost for the next 1000, etc...
     
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