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Online Shopping

Discussion in 'Suggestions / Ideas' started by SharpyArcher, April 28, 2016.

  1. SharpyArcher

    SharpyArcher

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    I think it would be a great idea if players on the server could buy items from the website as well, so we don't have to look through a stall, where there are like 63 different items for sale, and you need to find the right one in a store. Also, a new command for when logging on like the auction claim command, but it's "Mall Claim". Also, the website should say how much you can sell to a shop, so people don't need to bring all the items they wish to sell. Please, tell me what you think in the comments! ;)
     
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  2. Vershye

    Vershye

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    Here ya go! No more looking through an entire mall shop to see if they have what you want!
    http://imdeity.com/portal/market

    You want to move this to the website? That is what the auctions are for.
     
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  3. SharpyArcher

    SharpyArcher

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    I know the portal tab, but this is actually buying through this tab. Even with this, players stil need to search through shops to find what they're looking for, like if they are buying Andesite for instance, which is considered a stone. If the shopkeepr doesn't have an item frame up, the consumers don't know which stone it is! Also, sometimes shopkeepers always have their items in random places, it would be easier to just order it from the website's Market page!
     
  4. Vershye

    Vershye

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    Which completely defeats the purpose of even having in game malls and trying to promote a Minecraft community. We might as well just run an RP website if you want to move most of the in game stuff to it.
     
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  5. heinz_gruber

    heinz_gruber

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    I don't see the harm in buying via the forums via a trade thread if you have a huge list of items that make the shop unwieldy, however all of the finalisations to this method are done in game, money can be transferred via the website, but the goods always get supplied in game using this method.

    I think adding this feature would take away from the whole auction system, which includes donors and merchants who have worked hard to run the shops and get their rank.

    I do online shopping, asking for items via a trade page, but I do my purchasing in game. It's more like click and collect the way I do it, and as it requires no hard work or effort, it just relies on the community seeing the thread and taking up an opportunity to fufill the order/help
     
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  6. Mojinax

    Mojinax

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    The Minecraft "community" you're referencing died the moment malls in game became a thing. Since then there's been little interaction between people in trades. So yeah, it defeats the purpose of having a mall and replaces it with a more convenient, equally anti-social model.

    It's really not a bad idea. I don't understand why you felt the need to take a sarcastic and babying tone... You should take note of Sharpy's suggestions, even if you don't approve of them in the form he presents them. He represents a good portion of your current player base, so if you want more people to play, I suggest you take his ideas and run with them - make your own version of what he suggests (obviously not applicable to every idea).
     
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  7. heinz_gruber

    heinz_gruber

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    I didn't catch any sarcasm myself, maybe I am losing it.
     
  8. legoazurp

    legoazurp

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    In order to prevent duping, site and game will always have to bee synced, which might not be very desirable from a technical standpoint.
     
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  9. Mojinax

    Mojinax

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    He pawned off the idea like it was worthless and treated him as if it was his first day. Regardless of which words I chose, I don't think the attitude towards Sharpy or his idea was objective or respectful.
     
  10. BarryX15

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    I like the idea of online shopping to collect materials from all shops quickly without logging ingame and running around 30-ish shops in four malls, then clicking the sign like mad if theres 1 item per click (if this idea get approved, please add a textbox where i can fill desired amount of items). The second part about selling to shops is less important - lets be honest, merchants make more profit by not showing B and S prices next to eachother. Also, many people want to do some jobs. Maybe this can work?

    I assume items could be transfered rather easily similar to auction system, e.g. 1. taken from a chest in a shop and put into "deposit" (with money being transfered immediately) and 2. put into inventory after /mall claim command. However, some items may lose some properties (similar as mining world tranfer removes color from leather armor, erases enchanted books or turns potions into water bottles).

    This Sharpy's suggestion is finally something else than "give me an easy way to obtain this unobtainable/hardly obtainable thing" and if i would have this idea, i would describe it similar way, so i support it. And a note about the "community" - atm there are two communities - those who browse forums and argue about suggestions like this one, and those who don't care about forums and just play survival in [nine] world without caring about main world, grief protection or any advanced stuff like shops. The only way that (historically) attracted more people to play for some time was map reset, but the more resets, the less persistence among those who stay and play. But thats another story, sorry Sharpy for offtopic.
     
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  11. Mojinax

    Mojinax

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    @Barry
    The sense of community achieved by buying or selling in /trade and meeting the person in their town or main is dead, regardless of which community anyone belongs to.

    @General Public
    The mall shops might as well all be owned by Deity - I feel no connection to a person when buying at their shop. Those statements being said, the argument of "This would take away from the community" is a moot one. Here are the two systems broken down:

    Current System - Desire an item. Go on forums and portal to find said item. Compare prices. /Mall Color teleport. Find the stall. Buy the item. There is zero human interaction. The only human interaction that could occur is between you and someone you meet at the mall, or possibly the shop owner sending you a message.

    Sharpy's System - Desire an item. Go on forums and portal to find said item. Compare prices. Buy the item. Also zero human interaction - but more efficient. Shop owner still knows who bought their good, you just sacrifice meeting random people at malls. Boohoo. And if you argue this process is "Too easy" for the playe

    There's always room for improvement. I can't tell if a lot of the people here have just been programmed to deny change or dramatize a situation, or if they think they're putting the idea through the checks and balances, but I can't even remember the last time the community or staff considered or embraced an idea. The biggest change I ever made that I can remember is getting sticky pistons put in the unofficial shop. Something that could have and probably should have been done months if not years ago. Could always just tell the truth, though. Good idea or not, it will probably take a year+ to implement.
     
  12. TehNoobPwnzor

    TehNoobPwnzor

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    In my opinion this idea is actually not to bad, but there's no point in it. Not because there are other more important things for staff to focus on, or because it's implementation would be difficult. But because the remnants of the server economy have been dead ever since the small bastion of remaining players started playing on nine. There really isn't much of a point to having online mall purchases because almost no one buys things from the mall anyways. I feel like an idea like this would have picked up more traction, and may have even been implemented, back when there were more than five people on the main world at peak hours.
     
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  13. heinz_gruber

    heinz_gruber

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    Versh is entitled to his view, if you or others don't agree then lets aim for the ball and not the player xD

    The problem i have is wrapping my head around how it would actually function? If i went on the website and say bought a million dirt, then how would i collect it in game once the transaction on the website is complete?
    You cannot hold that many blocks and would require something which may be way more time and resource consuming than what we already have.
    Don't fall into "who buys a million dirt?" because had this been the previous map, it was actually stone bricks and "millions" of them.

    Looking back, the server has gradually shifted, and its donors have gotten more and more, like changing the benefits to lifetime, and adding multiple /homes. I think it tries to strike a balance between being generous and actually wanting you to play the game for yourself.

    As i said if i ask for a million dirt blocks on a trade thread, it is basically an advertisement, i can then go to sleep, wake up the next day and see if anyone in the community would like to take my opportunity to do business.
    All the player need do is respond to the thread and then we can meet in game and do business.

    For me this method has all the spirit the community should ever need xD people helping each other out and negotiating deals face to face or via message boards, what i am saying is, i loves new ideas! Good luck convincing Deity to turn the website into Amazon.com though xD

    I prefer the idea of free trade via the forums organised between 2 consenting parties and not run by the server, i really do. in its current form, you just post an add and wait for a reply, i find it so exciting when someone messages you back asking "how can they help?" Most of our community members check these threads regularly.

    I think the server is very good when it comes to trade, you only pay tax on goods that go through the shop, it is so easy to circumvent that via dealing face to face, and nothing says community like playing the game and trading in game, the website works for you while you sleep, you can then log on next day and meet up with your trading partners and do deals.

    I dont see a problem with the trading community, i see a problem with the minecraft community in general, if i could go back a few years to when minecraft was brand new then this might make sense to try, but at the moment it is all about building relationships and wanting to help each other IMO

    Just a thought
    If you want to feel connection when trading with other players and their shops, then i really do think the shops should be more customizable, when i walk into a shop owned by barry i want to feel like i just walked into barry's house. Therefor they should be larger and more spacious and editable, there should be a chest limit to prevent people going crazy xD

    I feel community is made face to face and not through automated transactions. This would make me feel like i was standing in a shop without a man at the checkout, and when i walk out the door my card is charged,.
     
    Last edited: April 30, 2016
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  14. Mojinax

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    Face to face and forum trades were literally the first things people did on this server. The evolution of that was coming out with /mall, therefore taking away the social aspect, but making it far more efficient to make deals. We have /mall. That's not going away. Your suggestion simply doesn't do the trick. You use the example of "a million dirt blocks" - that's not an every day number that people need. Most people need 300-400 dirt on a bad day, which costs them next to nothing and takes very little time to get through /mall, certainly less time than it would using your strategy. You see, your strategy implies that people are willing to wait for what they want, and that they care about the face-to-face trading. No one wants to make a forum post, wait several hours as you say in your example (even if they're going to sleep).

    But it's not a question of whether or not it's social - the social aspect is dead (thanks to /mall) unless people want to revert back to posting on forums and /trade, of which I've only seen a few people do in the past several months. The question is whether we should streamline purchasing and selling to allow people to do it conveniently from wherever in /main. How would we do it? Same way we have the portal for mall, except add a buy 1, 4, 16, 32, and 64 option. You'd claim each one like you claim your auctions, and no - it does not take away from auctions... These items are already available in shops, it just makes the process of buying them shorter. Auctions are still a gamble, where you can get many of a certain item for dirt cheap or battle it out with others. It's an evolutionary step, and the only issue I see with it is whether or not it can be implemented (and for the people who like to make things difficult), whether it is "too easy" or not. Literally nothing changes from the /mall system - just that people now go to the portal to buy items from there.

    Again - the main point - /mall already killed the sense of community you're talking about, Heinz. And we created /mall for a very, very good reason. You can still do what you do, but the majority of people simply use /mall as it is.
     
  15. heinz_gruber

    heinz_gruber

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    The mall didnt kill anything off. People either choose to be social or they don't, as for the "million dirt" i am using examples from my own history of forum trading, i cannot guess what other people are buying unless all trade is public.

    I think its very strange to blame the lack of community on the mall of all things, maybe people just grew up and got bored of minecraft? maybe they went to play new games? maybe
    Also plenty of players didnt want to work hard enough to get the pre-requisites to become a shop owner, and the ones who did realized how much of a chore it is to make a good and reliable shop, what with monopoly traders who buy you out of everything. But all that comes from not having enough customers, the cake Economy worked because noobs could make money even easier than mining and voting. And there were also public auctions too, which livened up the chat so it was never a dull moment.

    If i post a trade forum, it may take a while but i usually get a response, Thats all the community i require from trading.
     
  16. Mojinax

    Mojinax

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    The issue of this thread is not whether or not we should go back to social trading/trading via forum posts/face-to-face, and it has never ever ever been about why the server's numbers are as small as they are - that's something you misconstrued when reading my post. Lack of sense of community does not equal lack of players. The issue is whether there should be an online version of mall. We're not reverting back to forums and /trade. It may work for you, but then I suggest you go and make a thread about the wonders of trading via forums (of which 2 posts have been made in the past month in the trade section of the forums) and garner the attention for that there.
     
  17. heinz_gruber

    heinz_gruber

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    Bangs head against brick wall*

    First you said the mall killed off the social aspect that i was talking about, i am telling you simply that in my case that is not true, anyone opportunistic and social enough would hash out deals with others players in conversation as well as make threads. Anyone in their right mind would, and does do this because at the end of the day it is all about avoiding paying tax to Deity.

    And correct this thread is about creating a webshop for in game transactions.

    On the face of it, its a cool idea but the thing that stick in my craw, is the malls are pretty simple to use, and you already have the website to tell you what trades and where it trades, and i don't see having to warp to a shop to buy an item as a chore as much as it is an adventure.

    I would rather play the game than be on the forums buying things, but for bulk buys i make enquiries and trade threads.

    5 years ago that would of been a great choice on the table, but the server just evolved differently, and the class system means work for ranks, when you become a trader it is more exciting to see people visiting the shop i suppose, however i guess buying from the web would be no different, but for the fact that some shop owners spend plenty of time making the shops nicely laid out and decorated.

    Thats my 2 cents, enjoy the game and have fun xD
     
    Last edited: May 3, 2016
  18. Mojinax

    Mojinax

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    I don't know why you're defending yourself so ardently... Here are some facts:
    Fact 1
    In general, meaning among all things, the majority of the people take the path of least resistance. Why do I mention this? This is why people go to /mall and not post on the forums or /trade. It's easier.
    What does this mean for online shopping? Buying online is a quicker version of buying at /mall.

    Fact 2
    Going to /mall is not an adventure. Your ideas dip more into fantasy than they do reality. People purchase things as an mean to their ends - not for what is in between. Example? People buy logs to build a house. The majority (refer to fact 1) of the people want to do so quickly (To gain protection from mobs. Because they're excited to build their home. Etc. - you choose a reason) and therefore go to /mall. Also, all the stalls look like garbage. They're not impressive by any means, it's just a matter of who has the most "vibrant" (Flag covered mess) trash heap. They take no creativity and little time compared to an actual piece of work in minecraft, like the home someone plans on building with the resources bought from mall.

    Fact 3
    "Which completely defeats the purpose of even having in game malls and trying to promote a Minecraft community." - Vershye. This is not the fact. This is what I initially responded to when I brought up that malls killed the sense of community by giving us a streamlined option (refer to fact 1). Since I feel I need to spell it out because you won't actually refer to fact 1 again, the majority takes the path of least resistance. The majority went the antisocial path of using /mall. The sense of community that was there from trading face-to-face and using /trade (items, not services) "died". Not a literal death, as you seem to be knit picking, but a majority's death. Now it's left to those who choose to do so.

    To verify my facts - your words: I feel community is made face to face and not through automated transactions. This would make me feel like i was standing in a shop without a man at the checkout, and when i walk out the door my card is charged,. (Your third post, last line.)

    Please don't try to augment the meaning behind this in defense of yourself, because it's very clear. You want face-to-face trading again (devolution from the stance of time saving) (evolution in terms of community building), and claimed that /mall is an antisocial way of buying items - NOT an adventure. That being said, it therefore would not hurt the community to make it a quicker process by buying online because neither processes involve social interaction. Therefore, Vershye's quote about Sharpy's idea hurting the community is moot, and your support of that is therefore also moot. If you want to help the sense of community again - propose to eradicate /mall. That way people HAVE to make face-to-face deals and use trade forums and /trade.

    Although I'm sure you'll see this as instigation - please do not respond. Your last post reminded me of when I argued the price of fire should be lowered for role play reasons - things are getting blown out of proportion (going to mall is an adventure).

    Thanks.
     
  19. heinz_gruber

    heinz_gruber

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    Well i cant speak for the server, but i can speak for Deity, and he told me that you should listen to me because i am a living god.

    Fact, Shopping is an adventure, i challenge you to ask 100 western women and see what the figures show. Until then i will assume i am right. Its just a shame that you dont have the imagination or sense of adventure to see through the eyes of a woman.
     
  20. SharpyArcher

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    *Facepalm*
     

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