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Level 3 Class Perks

Discussion in 'Suggestions / Ideas' started by now_i_won, March 29, 2015.

  1. now_i_won

    now_i_won

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    Hi, Im a noob, and ive only been on the server for a day... but I noticed you dont have all the perks decided yet and I had a few ideas.

    In Level 2 you can create lift signs... in level 3 you should be able to place gate signs.
    ArtisanPotion BrewingEnables placing 'Tier 2' redstone and related blocks

    3ArchitectNo perks defined - Class yet to be implemented
    I feel that Architects should be able to create Nether portals and access a resetting nether like the mine world... this could go hand in hand with the additional recipes or the additional recipes could be removed placing a greater need for craftsmen to journey to the nether.


    TycoonNo perks defined - Class yet to be implemented

    I feel that a tradesman of this level should be granted some type of trade ability, such as unlimited teleports home, and be able to set teleports for themself... and be granted creation of 1 public teleport so they can create their own trade center!

    DukeNo perks defined - Class yet to be implemented

    I feel that a duke being a very experienced and well off landowner should be able to declare war, making pvp enabled against any citizens of an enemy faction who either wander into wilderness or into the enemies city, home cities would still be safe no matter what, but it would bring an interesting dynamic if you had to keep and eye out for an enemy faction assassination



    If I had my way however their would be an additional 2 classes. An adventurer and a Warrior. The adventurer would have exclusive access to the nether/ end and would make a living from selling the valuable items he discovers.

    The Warrior would level up and earn new abilities, such as challenging an enemy warrior to a duel.
    Rather than have pvp events, warring towns and empires could fight with wilderness PVP enabled 24/7.
    Warriors would gain prestige and Vault gold for each kill they earn, and earn glory for their City!
     
    Last edited by a moderator: March 29, 2015
  2. Qazz

    Qazz

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    Hello now_i_won,

    I can tell that this suggestion was quite thought out, however this is a topic that has been discussed before.
    > http://imdeity.com/threads/classes-and-speacial-skills.18732/
    > http://imdeity.com/threads/something-for-craftsmen.15821/
    > http://imdeity.com/threads/craftsman-class.17124/
    > http://imdeity.com/threads/magic-class-skills.15221/

    Prior to making a suggestion, please use the search bar to see what was posted about this subject by other members.

    Also, I feel as though you should be a bit more familiar with the ranks and their perks
    > http://imdeity.com/guide/class/
    > CRAFTSMAN
    > MERCHANT
    > NOBLE


    It's unlikely that Deity will make any other classes such as Warriors and Adventurers. The classes we currently have are the product of much work, and it's much too far into the class system to consider adding new individual classes in my opinion.

    As far as the third rank of classes and the perks that you suggested, it's unlikely that they would be added for these reasons

    Craftsman - Architect:

    The nether will never be added to the server. This is something that's been discussed numerous times, and it would be too stressful on the server.
    > http://imdeity.com/threads/nether-please.19193/
    > http://imdeity.com/threads/the-nether.19176/
    > http://imdeity.com/threads/can-i-make-a-personal-nether-portal.18645/
    > http://imdeity.com/threads/where-is-the-portals.18179/
    > http://imdeity.com/threads/the-nether-restrictions-and-the-deciding-factors.17623/
    > http://imdeity.com/threads/nether.17151/
    > http://imdeity.com/threads/nether-problem.16699/

    Now, recipes are being added to the server every week. While it's a possibility some may be exclusive to craftsmen, it's something that would have to be thoroughly discussed beforehand. Also, you would have to specify more what a "gate sign" was.

    Merchant - Tycoon:

    The unlimited teleports to home is a current donator perk, and is most likely not going to be implemented into a specific class. This perk is a luxury, not a necessity. As far as teleports to a shop go, a merchant can discuss with their town making a public warp to a specific trading area for the standard warp price. There does not need to be a special type of teleport for merchants, especially since most already own a shop in the designated areas.

    Noble - Duke:

    PvP in the main world is already something that is able to be done, but only on PvP plots that are owned by a town. "Declaring war" on another kingdom can be a player-held event on a town's PvP plot, but nothing that would be included in the plugin.
    Something similar was discussed here > http://imdeity.com/threads/kingdoms-pvp-tournaments.19295/
    Plus, this is towns and not factions. We have a separate factions server for things like this (which is currently down), but we have Kingdoms in place to remove the PvP aspect of everything and to make it more community-based.

    Sorry to shoot down your suggestions. I can tell that they are well thought out, and the post is appreciated, however these things are unlikely to be added.

    Thanks,
    Qazz
     
    erorah and heinz_gruber like this.
  3. squeezal

    squeezal

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    I do like the suggestion of having a class specific action place gold in the vault. It might be difficult to find an action that can't be abused, but the 40 gold limit a day at least helps with balancing.
     
  4. Qazz

    Qazz

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    I'm having trouble understanding what you're talking about. From my standpoint, it looks like you're trying to make additional gold sales/collection exclusive to a single class. This probably wouldn't be advisable since it would shift the economy to favor that specific class.
     
  5. squeezal

    squeezal

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    Having a class specific action, (for each class, not just one) add gold to your vault. This would facilitate gold collection without mining, meaning a person wouldn't have to do non class actions (i.e. mining) to make money. Not that they have to.

    Or, it would act almost like an achievement system. If a craftsman placed a pair of lift signs in 50 different plots, he might get a few gold. If a merchant sold a certain amount from a mall in 24 hours, (or the merchant who sold the most, making it a contest) might receive a gold or two. If a lord recruits so many players, ect.
    It wouldn't be necessary at all, but it might add to the theme or be an incentive to be active with your chosen class.
     
    Last edited by a moderator: March 30, 2015

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