Two more years, no more scenarios, and even fewer people to read this post. Some of you might have read about scenarios for our real-life Universe's future, and some of these might fit to the fate of the ImDeity server as well. We had our map resets being similar to real-life Big Bang, bringing endless amounts of energy in the first few days, followed by spreading the activity from the spawn and the mining world further away into the map as people progress to explore, pretty much the same way that our Universe started to expand and cool down. If Doha was once known for "treating people as numbers", let this post be known for "treating players as particles", with their mass and especially their energy. The infamous "the server is dying" quote (which we heard quite often during years) perfectly describes the process of rising the entropy of the system. Imagine an empty tank being filled with air: When it starts, there is a lot of air particles on one place near the inlet and nothing on the other end of the tank, then the air particles spread into the tank to fill it evenly. In any closed system (as when we close the inlet), the entropy can only rise over time, until a moment when the entropy reaches the maximum and there is no energy left in the system. Things on the server work similarly: newbies start at the spawn with empty hands, they need basic survival equipment and a safe place. They are open to new ideas and friendships, and they spend the energy to collect stuff and make friends. Over time, they spread to start or join towns around the map, they collect enough stuff and friends and become veterans who don't need anything anymore, and who don't spend much energy anymore. When there are no newbies, the situation resembles closing the inlet: there is no energetic income, and with no energy coming to the system, the entropy can only rise. There are two ways of lowering the entropy of the server: beside the obvious advertising to attract more newbies, the gameplay rules can be changed - unlike the real-life Universe where laws of physics remain the same. However, both options need massive amount energy to be spent by the owner, either in work on in money. Knowing that the advertising used to be a thing here until it became too expensive, i don't expect it to happen again, especially when curious visitors would mostly be deterred by having to downgrade their client. Changing gameplay rules could have some impact but again, we can hardly expect more than few days or weeks until the energy is out. Did the server die already? Have "Golden Ages" been gone since the end of the Age of Avalon when the first major reset happened? The general public response to that reset was to build even more and even better on the new map. By the way, this announcement came on today, just 7 years ago. Or was it the end of the Age of BuenaVista? We expected a first major reset to bring us a "forever" map, and it lasted merely 10 months. This second major reset might have been enough to disappoint players hoping for eternal world to play in, to keep their builds forever, but others were happy to have a clean start again. Or was it the last of few resets, the end of the Age of Doha? Players have been hoping for the reset that time, because the Age of Doha lasted longer than previous two together and most people were just tired of the same map. Or was it somewhere during this Age of Skyhold, between the last reset and today? Maybe when newbies had nowhere to join because there were no towns actively recruiting. Honestly, i don't blame town staff members, this world lasted longer than all previous worlds together and it seems to become the once-dreamed "forever" map. Such amount of time definitely drains the energy from everyone, as it is not about the amount of players, but rather about the amount of energy in players. About the desire to play with others and genuinely help them. Of course, more players means more energy in general. Quantity over quality, or was it always vice-versa here? Or will it be some time in the future? Depends. Someone needs dozens of players to interact with, someone is fine with playing an online singleplayer. In other words, some people need more energy in the system to consider it alive, others are fine with the fraction of energy that is still present. There is yet one more measure to determine when the observed subject has ceased to live: When there is nobody to acknowledge it being alive. So if you are reading this, the ImDeity server definitely is alive.