Even though water flow is disabled on the Creative World, there are ways to make water look like it is flowing. Using Cuboids, you can alter the blocks to simulate flowing water. The Key: Any block(s) that wouldn't be a 'full' water block should have a damage value higher than zero. First Case: Water Slides Second Case: Water Flowing in a Direction Third Case: Pillar of Smoke Water Word of advice on behalf of the Creative Review Staff: Don't make your plot look like water flow was enabled and there's water everywhere. It's ugly. You won't get promoted. Why does this work, oh Magical and Genius Takeo? When water has a damage value above 0, i.e water:1, it doesn't count as a source block. Instead, it will try to conform to the water around it, appearing as if the water is flowing. How did you figure this out? Was just messing around on Stephfork's plot... A thought came to my head: "I wonder if water can have a damage value". So yeah. This is also somewhat the same for logs, different damage values represent the direction and type of log. Instead of writing a guide on it though I'll most likely just update the cuboid system to support it.