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Changes to /t add

Discussion in 'Suggestions / Ideas' started by EmotionOfRage, January 19, 2015.

  1. EmotionOfRage

    EmotionOfRage

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    Hello,

    As the titles states, I believe that the command /t add should have changes or limitation on how it is used and how it works. The reason I suggest this is because I see various new players joining daily, but almost every time they join, they're almost instantly sent a request to join somebody's town.

    While this happens, some people think it's a good way to get people to "stay" since they instantly join a town to interact with other players instead of leaving the server instantly, which is a possible thought. But even though, for other towns that would not be fair if one Town Staff member from another town sits at spawn at does /t add to every new player.

    I've seen a few towns that have done this over the time of the new map, although at times I could see whenever the new players don't get invited to a town right after the time they join the server.

    My Suggestion:

    Possibly adding the command /t request (Town-Name) instead of the current command /t add or having certain limitations regarding the usage of /t add which would be easier.

    Example for what happens when a player uses the command and what message the town staff would receive;
    [​IMG]

    The limitations would be something like not being able to use /t add within a certain radius from where players join, so basically maybe 300 blocks from where players join, or overall the spawn.

    Or have a cost of having to use the command within the certain radius, or overall costs to use the command, like 50 dei per usage as an example.

    Example for what happens when a player uses the command within spawn;
    [​IMG]


    Thanks,
    Emotion.
     
    melvin484, Qazz, Stormmay and 5 others like this.
  2. The_Yogs

    The_Yogs

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    Adding a cost to the command is a very interesting idea.

    The reason why this may be an issue to some right now is the fact that there's a new map. I'm sure it will die down soon.
    The original idea was to have /t add work only on a town plot, however deity opted to make it anywhere within 10 blocks of the player.

    Regardless, if anyone is abusing the command (noticeable when new players continue to join the wrong town after typing /accept), then there's no harm in alerting a mod about it. Being branded a "noob-stealer" is enough to stop the abuse of the command.
     
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  3. KiddieWish

    KiddieWish

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    There are plans to change the way /t add works
    • Adding a cost to the command won't necessarily work as fees could be easily covered especially by bigger towns
    • Expanding the limit of 10 blocks won't happen as Deity believes the spawn, around where you spawn, is the best place for recruiting
    The current idea is to implement a system where if a town receives a set number of denials, their /t add will revoked for a set amount of time. This currently sounds like the most reasonable thing to do

    If anyone can think of anything else that could work, the staff would like to know
     
  4. Gwenhywar

    Gwenhywar

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    We are already thinking about several ideas cause we know there is an issue with it being abused. We think about some solutions atm, but no decisions are made by now. However, we will take actions against abuse.
    [Posted while Kiddie was typing faster! ;)]
     
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  5. The_Yogs

    The_Yogs

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    A "set number of denials" will probably be ineffective. Out of about 100 requests you will be lucky to get a few denials only.

    I would suggest a simple cooldown. Once you use the command, you can't use it again for 5 or 10 mins.

    Deity needs to fix /t add so that the player joins the town that sent the most recent request.
     
    Sephronia likes this.
  6. littlesquash

    littlesquash

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    We want them to register, so maybe require them to join on the website or accept the invite via the website.
     
  7. StRumpterfrabble

    StRumpterfrabble

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    They already have to register to properly join a town and they cannot accept the invite via the website until they have registered. /t add just lets them join the town for a little bit so the staff can help them get registered and familiar with the server. As per the Guide here,

    To add someone to the town ingame mayors and senior assistants type /t add [name]. The player must be within 10 blocks while the command is typed. The player can /accept or/deny. The player will be kicked from town if they do not register within 7 days, if that happens player and mayor get a mail. The player cannot claim plots until they've registered.

    Many thanks,
    Rumpterfrabble
     
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  8. littlesquash

    littlesquash

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    yes, I do know this. I just meant they should be required to register prior to being able to join a town, that would help them to look at the forum and rules of the server a little more before joining a town. It will also allow them to find out a little information about the towns before they blindly join one. That is all I meant. I have no problems the way it currently works, I was just putting out a possible option based on the previous posts.
     
  9. Hallideadly

    Hallideadly

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    okay, and if the new player does not register within the 7 days, the recruiter gets a mail and also a /t add cool down of 1 or 2 days, as a punishment for not making sure the new player registers. This should make all recruiters a little more diligent in their taking care of their new town members and helping them get settled. This could backfire by a new player purposely setting up a recruiter by not registering intentionally, thusly screwing over a town for new recruits. Records of chat showing that a recruiter has in fact been trying to get their new player to register could be used as proof for the recruiter that he/she was in fact doing their part and then would be exempt from any punishment for a new player refusing to register.

    Not much help , but hey - the more minds get involved, the more ideas will flow,...
     
  10. StRumpterfrabble

    StRumpterfrabble

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    If the new player doesn't register, they don't get to have a plot. If they are serious about joining a town, then they will register. As soon as they register, they get an email that links them to the website and then it's on them what they do with the information that is at their fingertips. They don't even have to be registered to view the website or the rules.

    As much as I would love to force people to read the Guide and the other info on the website, if they don't want to, they won't. It's on the town staff to teach their prospective recruits what the rules are and get them familiar with how the server works. If you want a good resident, you need to teach them.

    Many thanks,
    Rumpterfrabble
     
    asdfjkll likes this.

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