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POSSIBLE PvP Reset with the full 1.7.2 Server upgrade

Discussion in 'PvP General Discussion' started by Vershye, December 8, 2013.

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  1. LupusOmegaX

    LupusOmegaX

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    Twitch is (surprisingly) right. I only use a 6 year old Macbook Pro for Minecraft, and never have I experienced lag when playing on Amplified, even with a 64x texture pack. The only time this lag does happen is when the world is first being loaded, but even that isn't new or surprising in any regard.
     
  2. ooopsy10975

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    Some shops at different pvp servers sell spawners. The shops offer different spawners from zombies to blazes. They are really expensive, and we need more ways to use our dei. This could also lead to more people obtaining better armor and tools. This way we would have better fights. :D
     
    Last edited: December 8, 2013
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  3. Tallpines

    Tallpines

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    I would also re-add diamonds to the shop
     
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  4. badseed33

    badseed33

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    No. Diamonds should not be added to the shop, maybe to sell not to buy though.
     
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  5. Tallpines

    Tallpines

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    Why not?
     
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  6. Brandon_148

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    I agree with the selling of Diamonds in a shop but if it'll be added back then it should be sold at Spawn because if it's sold at a distant shop it's almost certain there'll be a camper there waitjng to kill you or not let you enter. And I'm all for the reset.
     
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  7. btarb24

    btarb24

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    I think i'd rather see diamonds and emeralds be used as currency at the shops rather than have them be sold there. We could still use Dei for the entry-level things like food, leather and iron armor & tools. Then we could use the gems for buying higher valued things like brewing stand, nether star, tnt, horse armor.

    The main reason for the suggestion is that Dei is simply gifted for voting. This makes sense on /main, but pvp is a bit more cutthroat. I think that we should only be giving items away for 'free' that are lesser powered. This will still help the newbies acquire items when they are first starting but it would make the advanced items use a currency that you actually have to earn. This way daily players can't just just get heaps of TNT for free.
     
    Last edited: December 9, 2013
  8. Moonlamb

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    My opinion of the spawn:
    To big, to complicated for newcomers, not symmetrical, arena is to far from spawn, shops are to far from spawn
    IMO
    i think we should go back to a more simple spawn such as the one in the last pvp map, a nice, small, well built building with a shop in it and an arena somewhere nearby
     
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  9. Vershye

    Vershye

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    The shops and the arena were moved out from spawn to force players to actually get out of the spawn area and explore a little bit.

    Last PvP map we had nothing but people complaining that nobody left the spawn area and camped the arena entrance.
     
  10. Moonlamb

    Moonlamb

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    they still dont leave spawn, they go buy iron armor then stand at the pvp line and fight people... not much different
     
  11. Majora_Unmasked

    Majora_Unmasked

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    Possibly make it so that once a player has been combat-tagged, they can't get back into a safe area until they (or the tagger) are defeated, or until it wears off
     
  12. Moonlamb

    Moonlamb

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    or make the world drop about 2 or 3 blocks at the pvp line so the land in safe zone is unaccessable once the pvp zone is entered unless /spawn is done
     
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  13. Tallpines

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    Isn't that the point of PvP?
     
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  14. Moonlamb

    Moonlamb

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    No, the point of a factions pvp server is to go out make a base, make a faction, raid, be raided, kill, and loot. The people who stand around at spawn have no base, they do not raid, and the have no loot or a decent faction
     
  15. Tallpines

    Tallpines

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    So, you have no base, don't raid, and the no loot or a decent faction???
     
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  16. Brytton

    Brytton

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    I say make /spawn a box with all the goodies in it like shops and information and warp portals. It should be fully enclosed and in an area otherwise inaccessible from the outside. The only way to get out is to do /wild or /home or /f home (or visit a portal) This means people have to actually play the game to find those /wild people who are likely working on a base or forging alliances and should be wary of intruders.
     
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  17. Brandon_148

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    Theres already something like this. When someone hits u you get tagged into combat and you cant log off
     
  18. Gawkan

    Gawkan

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    He means when you in combat tag, you can't walk back into the safe area till it wears off unless you a course defeated.
     
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  19. Moonlamb

    Moonlamb

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    That dosent include me...
     
  20. Sheep_overlord

    Sheep_overlord

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    I think that we could send dei from pvp to main.
    +many people have been asking if they can but keep getting told no. i think this would help in both cases for pvp and main.
    +Why it would be good for pvp is that many people who have stacks of dei in pvp just hold onto it. i think the only time you woulf be using the shop is starting out with no tools. while after exploring more and killing, you collect more valuable's and dont need the shop any more.
    +this would help main by getting taxes paid and able to by more things. most people who stay in pvp most of the time (pvp'rs) could send money to main ready to be sold or used as tax payments. this would atract pvp'rs to main and pvp bringing in more players and expanding the popularity of Imdeity Kingdom's.
     
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