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500 blocks tp from mine

Discussion in 'Suggestions / Ideas' started by epiclyawesome11, October 30, 2013.

  1. Vershye

    Vershye

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    Because you don't mine in the main world.
     
  2. btarb24

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    I agree, the warps are similar to a /wild command. The point is that we'd like to maintain a balance of convenience vs challenge. Hence a discussion is needed to see how this affects the balance and if it's something we'd like to go forward with having.
     
  3. epiclyawesome11

    epiclyawesome11

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    Another option may be to decrease the area from 500 to 250,or 200?
     
  4. DoCharlieBrown

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    /wild on mine awesome.... try it out, but why are there random holes of lava on mine? its kills me when i watch people(friends)that i dont know in real life just into the hole and die and lose all their items:mad:. Patch those holes!
    PS. Those people quit a long time ago.
     
  5. Hydralis

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    Mining world does need a fix I think. You reach the 500 block mark and no matter where you go, you find a horde of mob spawns waiting for you, not all of them friendly, and they seem to be the most thick in a belt about 20 blocks wide, encompassing the spawn protection area. It is also very difficult to find caves (whether this is intentional or not) and ores. I've found it more profitable(?) and entertaining to kill mobs for food and dig out clay to sell than to have my inventory filled with 90% cobblestone and 5% minerals, the other 5% being tools and food.
     
  6. tchand

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    Well you could do it will 2 commands blocks, 1 to teleport the player, and the other to give the person invincibility for ~20 seconds.
     
  7. btarb24

    btarb24

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    Here's the dev plan for the mining world: There will be a new /wild command for the mining world. Using it will teleport you to a completely random location on the surface level of the map. When you use the command it will give you an id number for that location. If you want a friend to mine with you then you can give them the id and they can then go to the same random location that you were sent to. It will not teleport the friend directly to the player.. so if they walked a ways and went underground then the friend will have to do the same. The ids will be cleared several times throughout the day.
     
  8. cliff777

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    How often would they be cleared, i.e. how long does a friend have before the id is deleted?
     
  9. ImDeity

    ImDeity

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    Likely at least a week or 2 between wild location changes.
     
  10. btarb24

    btarb24

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    The id's on the mining world will be cleared every time the server restarts.. so a few times a day. The id's are only to help you mine with a friend. If you lose the id then you two can simply move to a new location so you can be together via a fresh id. We could also store these id's in the database so that they can last longer, but i'm not sure that's really necessary.

    The Main world will have some adjustments made to it's /wild command as well. This is where deity's reply comes into play. We'll be rotating the region that /wild sends you to on the main world every week or so. When you do the /wild command i'll give you an ID so that you can always get back to the same location. This will act kind of like an unlimited /home for newcomers as well as a way for friends that are new to the server to reliably get to each other in the wild. If you enter one of the wild regions that is no longer active then we will let you know how long you have until the region will be regenerated. This way, newcomers can play around in the wild regions for a few weeks before the region is regenerated. The regeneration effort is so that we can keep the wild zones looking presentable.
     
  11. Sephronia

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    I love you. This is an awesome idea. Would get rid of all those nasty cobble abominations ;)

    Many thanks,
    Seph
     
    Last edited: November 22, 2013
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  12. btarb24

    btarb24

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    Haha, well , that part was Deity's idea, so save some love for him :p
     
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  13. Sephronia

    Sephronia

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    ID always has my unconditional love anyway ;)

    Many thanks,
    Seph
     
  14. BriarRose

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    Would we lose parts of the many horse roads if they are near a wild spawn that gets regenerated?
    What about towns that are near one? Would they also be affected by the regeneration?
     
  15. btarb24

    btarb24

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    Towns aren't presently an issue since mayors have avoided making towns near the wild areas because they're so ugly. I'll add a restriction to make it so new towns can't be created in those regions though. Roads are something i didn't really think about and it looks like some sections of roads will be wiped out. It's not definite, but the most likely outcome will be to reroute the roads around the wild regions if people want to keep the road. You can easily spot the 4 wild regions on the live map by looking for all the "noob" poles. You can also find them by just doing the current /wild command a number of times until you've gone to all 4 locations.

    Both of those were very good points. thanks for raising them :)
     
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  16. ngennaro

    ngennaro

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    The large amounts of mobs is due to there being no caves. I don't remember exactly why caves were removed (something to do with mob spawners I think) but you do in fact find more ores with no caves it just takes longer and requires more patience. I personally prefer strip mining, it is very relaxing not having to worry about a creeper falling from a unlit area of a cave :)
     

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