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Town Trade Districts

Discussion in 'Suggestions / Ideas' started by Mojinax, October 29, 2013.

  1. Mojinax

    Mojinax

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    So as a solution recently for the lag in mall, the staff decided to separate the mall by colors around spawn city. This solution is fine.

    However, I suggest another experiment. I think towns should create their own trade districts for their town's vendors to sell goods. I personally would like it if only the town members were allowed to buy from that town's trade district, but others may think otherwise. I feel this would create a more connected server, and really centralize the population. The trade district would be a factor when you go to join a town. This would require that the /spawn mall is gotten rid of, and instead the stalls are moved to the respective owner's town, for anyone confused.

    Taxes, in this case, would be controlled by the town. The town would decide how much the merchants pay per sale, and the revenue would go into the town bank instead of to the server (where it does no good). It's a cycle. I wouldn't expect this to be easy to implement, but it would be interesting.
     
  2. smcallah

    smcallah

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    Not everyone who owns a shop is a member of a town. Nor wants to be.
     
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  3. Mojinax

    Mojinax

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    TheRealForte - PushStart - Purple One
    Supk - Valencia - Purple Four
    Cliff777 - Doha - Purple Six
    Bluepoopants - CrystalGuard - Purple Seven
    MrKingCasey - Doha - Blue One
    2SilentStalker - Veligrad - Blue Six
    QazzSparkles - Valencia - Blue Eight
    Musician10 - Caldera - Blue Nine
    _Martusss_ - Anvil - Red Three
    Whiteman2340 - Paradise - Red Seven
    xRickyBobbyx - Caldera - Red Nine
    BitOfAle - Doha - Red Eleven
    Ducky12432 - Doha - Red Twelve
    Gawkan - Kadatheron - Green One
    Gwenhywar - Stella_Ignis - Green Four
    Dragonslayer314 - Doha - Green Five
    MissDollFace - Anavasi - Green Eleven
    ANDREWSUPERMARIO - Caldera - Green Six
    KevTrain - Guenon - Green Eight
    Bryttonmp5 - GreeNine - Green Nine
    Rihue - Alura - Green Ten

    I don't see this being a problem for some reason.

    (Sorry Smc, I couldn't control myself XD). <3
     
  4. SweetMaple

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    Deity does not want any shops in towns, he has said it multiple times.
     
  5. Bryttonmp4

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    I figured a better way of managing the shops might be to limit the amount of "shop signs" allowed per merchant (based on their level) Such as a Level 1 merchant might get 10 signs to place, Level 2 20 signs and level 3 40 signs. Then not limit where they could be placed could be at your /mall shop or on a plot you own or in the wilderness randomly (although its grief-able, not a good idea for the merchant) Anyways, idea is that it loosens the reins on merchants to own a shop to keep leveling up. They wouldn't HAVE to own a shop. But, they could benefit greatly buy getting one. Idk another random thought by the Brytton.
     
  6. ooopsy10975

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    Wouldn't Merchants be mad if this was implemented since the amount of buyers would be reduced by a lot since the shops can also be used by members in that specific town?
     
  7. ventureboy

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    I noticed an area in the imdeity main town, with a central area, and is very noticeable on a mini-map, because the fact that it has four colors, red, green, purple, and i think yellow?. I tried to enter the area, but it says only authorized players were allowed. i noticed a sign saying that it was a bazaar or something like that. Maybe that area can be expanded and used as the mall, as many players will at least be in the main from time to time. Wandering new players, not realizing there are warps (trust me, this happens), will most likely come across the mall area.
     
  8. Typodestoyer

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    That WAS the old mall. The last color is blue. The reason it was broken up was to lower lag, for one.
     
  9. ventureboy

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    Ah, okay. Thank You. however, it is possible to still use it? And i would like to still be able to walk through it, instead of having to skirt around its edges, trying to get to the other side.
     
  10. Bryttonmp4

    Bryttonmp4

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    I am actually willing to drop item frames (which says a lot) to get back to the old mall. I believe it was utilized more when people could explore every shop, if item frames were the culprits then it shouldn't be lagging without them. But, a lime in mt dew is terrific I'll tell you that much ;P
     
  11. Musician10

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    I like the new mall and item frames, I think they make shopping easier. As for shops in towns I agree it might be hard to get to all the shops unless warping to towns was free, and you knew where all Merchants lived, at all times.
     
  12. ventureboy

    ventureboy

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    Warping to towns is free. who told you you had to pay to warp?
     
  13. Mojinax

    Mojinax

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    God I hate that response. That only makes me 1) Annoyed and then 2) Curious to why he doesn't want what I suggested. At least link me where he said these things. It's not common knowledge. Not trying to be rude, just a very blunt answer without reasoning is frustrating XD.
     
  14. SweetMaple

    SweetMaple

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    I can't link it to you, I can tell you which I am. While discussing classes, we brought up a suggestion of shops in towns, Deity said no several times, he said he does not want any shops in towns. I was not being blunt, I was just giving you Deity's clear answer. He said no, so I passed the message on.
     
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  15. Mojinax

    Mojinax

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    Right, I understand, but why did he say no? Unfortunately his word is law, though, so I fear that no one questioned why. Don't like that...
     
  16. DoCharlieBrown

    DoCharlieBrown

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    call it paul revere. "The merchents are coming! The merchents are coming!"
     
  17. itscold

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    This sounds really cool cause you can have some towns with a bunch of merchants that a lot of people would visit, like Florence in the 1500s.
     
  18. SaintThunder

    SaintThunder

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    The problem that arises with merchants being in towns is that in order to advertise their shop, they would also end up advertising their town, which can start to become a problem, especially with the larger towns. The other problem that exists is creating part of the code that allows for merchant specific plots that can only have shops in a certain amount of space that would have to be on par with those in the mall areas. As well, town shops breed no competition except amongst any other town shop that might be nearby. Unless someone wants to warp to five or more towns, it would be very difficult for them to compare prices or even know if there are other places to buy certain items. Mall shops make it the most fair for everyone and leaves a lot more flexibility for the system to be improved upon. Town shops are potentially too dangerous and a lot more limiting, so the current system is best as far as I can see. Town shops just have too many flaws.
     
  19. Mojinax

    Mojinax

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    Well, my whole point is not to only unify a town, but also to lower the amount of towns being made. That's the reason why I would argue that you would have to be a member of the town to buy from the shops there. Our server is spread so thin because everyone wants to make their own town; and it's easily doable. So instead of having a town of 20-30 people, we instead get 5 towns of 4-6 people each. And I'm not talking overall people, I'm talking active players who continually come back to the server. I believe the town shops would funnel people into certain towns, allowing for an actual town, and not what they should be classified as now; a hamlet. Even the largest town on the server is a hamlet (possibly borderline village/town).
     
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  20. SaintThunder

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    I do see your point Mojinax, and I certainly appreciate your end goal. As I said, I don't think such a thing can work under the current system, but I don't think the system would have to be tweaked too much to make it achievable. I would like to bring it up with Deity alongside another idea which should make both sound attractive. The other idea will help keep such shops stocked if used the right way, and can help the poorer players get more money to then spend in such a shop. I think the most challenging/bothersome thing would just be figuring out the rules/restrictions for town shops to exist.

    To be honest, I don't have high hopes for the implementation of shops in towns, but I believe the idea itself has enough merit to be worth bringing up. Deity may still not want to have shops in towns, which technically is the law, because he is the server owner :p We do question, though. Sometimes we don't get answers we understand, sometimes the reasons can't be revealed at the time, and sometimes we don't get an answer at all. It's not something that is easily explained, and I don't think it ever will be.

    I should also, in the interest of fairness, say that I am not currently in favor of shops in towns. However, we do not simply pass along things we like, we also send forward ideas that can work. I can picture shops in towns working, just not now. I should also say that I believe it would be much better to pitch the idea so anyone in that kingdom can buy from that shop. Town becomes to limiting, even when the active server population is high. Too many people would have to rely on too few shopkeepers. Opening it up to kingdoms doesn't place the same potential artificial restriction of town choice on the server, but it does put another focus on kingdoms. Which kingdom towns are in will matter, active kingdoms will have more business, and- depending on what features may be in updates- kings/queens will be a little more careful about who is let into the kingdom. So I think it will achieve the same goal without being as restrictive. I won't put this idea to Deity right away, as this topic has just recently been revived, and I want to give it an opportunity to develop a bit more before I talk with Sir Admin Owner Person Guy.
     
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