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Highway System

Discussion in 'Kingdoms General' started by Tychonyx, February 6, 2013.

  1. Tychonyx

    Tychonyx

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    Ok, so I was thinking about the no /homes problem people have and really the only other alternative to donating or /t spawn-ing is walking. the world of ImDeity is a huge place and it's very hard to navigate as well as taking several game-days to reach your destination on foot. So I thought of kind of a wierd idea: "What if each kingdom and town pitched in to create a road system?" The roads could lead back to the kingdom's capitol city or to the capitol of ImDeity if it's close enough. But basically, the idea is making like a two-block wide road with no side bars or anything (i think that makes it take less resources) and using a generally straight line to connect towns and use signs to help players get to where they're going. This benefits everyone! Town residents (not donors) can use these roads to reach their town without paying the /t spawn fee and wild survivors can use it as an easy way to see "where did I leave my house?" Now this does not mean that people would stop using /t spawn alltogether because it does take a while to reach each town and some people aren't willing to wait that long and it doesn't take away the incentive for donating, but I think that as a temporary solution to the problem of not having a way to earn more /homes kingdoms should work out road systems to connect their towns.

    Its just an idea I'm throwing out there so feel free to disagree and tell me why but please remember that I am a human being with human feelings and no one wants to hear "YOUR IDEA IS STUPIDDDEDED!!!" :)
     
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  2. jimmytightlips

    jimmytightlips

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    Creating a road system could really play into the RPG side of playing on ImDeity too. I could see myself traveling the roads from time to time. Cool idea Tychonyx.
     
  3. Arwenden

    Arwenden

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    Towns can make highways/subways etcetera themselves. I see no advantage in making this system? It will also come across space, and limits the space, on which may have been built a town. Also, I think it will look ugly (no offense) on the livemap as well.

    If towns want to have highways/subways between the towns themselves they can do that, as well as in the town. But like I said the server does not need this, people shouldn't be too lazy to walk from spawn. If you think the town is too big address it to your town staff and ask for a faster way to get to your plot (such as a town's subway with stations).
     
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  4. SaintThunder

    SaintThunder

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    But going along with the RPG style is that there aren't always roads everywhere. As a server suggestion, it will not happen, because that would have to be done by mods and other staff/volunteers in the ImDeity group. Kingdoms and towns themselves are perfectly free to create roadways between them, and I know of several towns and kingdoms that already have these plans. The downside to this is the griefing that can occur. The upside to that, though, is after a roadway has been "finished," any changes would be considered a grief. Problem with that is roads will take a while to complete, and unless things are really organized, it will be difficult for staff to figure out what is going on. It is a decent idea, just not for a server suggestion. As a result this thread should be in a different forum, but I am staying longer than I should currently to even type this. I will move it to a better forum when I get back if another staff member doesn't already do it.
     
  5. legoazurp

    legoazurp

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    The city of Doha, in cooperation with Veligrad and Veilside is planing the construction of a road network that will connect the towns in the eastern part of the world with the capital. The project was inspired by the 900 blocks long road form Veligrad to Doha.
     
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  6. Tychonyx

    Tychonyx

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    Well anyways, it was just an idea. I can see where you guys would have a problem with it and its cool. I was just wondering if it would produce any interest.
     
  7. strydier

    strydier

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    Griefing would be a major concern. also every noob joining the server would build some form of dirt or cobble hovel along it.
     
  8. widget68

    widget68

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    The description of the road in the very first post is exactly what already exists between Stella_Ignis and Gaia_Nova. It look us only a couple of hours to build the gravel, 2 block wide path and the 5 bridges that span water. This has been in place for a couple of months now. When you look at it from the Live Map, you really don't notice it at all until you zoom all the way in. The nice thing about how SI and GN are situated is that this path is 1 continuous straight line. It is centered inside of the chunk that this path goes through. That was some great calculation on my part. :)

    There is also another part of this which is also good. As SaintThunder stated, once the road is "finished" then any changes to that road other than by those who maintain it, can be considered grief. You can also add this to another server rule to this as well. "The place where you build must be over 300 blocks away from any existing town." This has some interpretations that go along with it. It could mean 300 blocks from the towns spawn or 300 blocks from the edge of the last claimed plot. In either case, if 2 towns are 600 blocks apart between their town spawns, then that means that any construction between those 2 towns is in violation of that server rule (300 from 1 town, 300 from the other town). What you have basically done between 2 towns that have a road is ensure that no other towns can be claimed between them and any roadway changes could be considered grief. This is how you can unofficially claim the land between 2 towns.
     
  9. Leviathan_Ziz

    Leviathan_Ziz

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    We used to have a Vvenaya monorail around the world... the maintenance was ... terrible from what I heard and the usage was poor. I can't imagine it would be any different right now :(.

    I do recall having something like random wild portals, or /go wilds which could help people go out the first time, but a railway or public transport, never again!

    Edit: This required a large portion of the world being protected by worldguard, since towns are all set-up now, the path would most likely run into a town somewhere, which would be off ill use for the highway system :(
     
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  10. Bilko

    Bilko

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    In response to the griefing problem, I know that I don't use my protection stones, and all 12 of them would give 300 blocks of protection, that coupled with other donators could lead to the protection of a whole road. The downside of that is the protection isn't great, as only the person who laid the stone can build there, so the roads would have to be finished completely, and said donators would have to ensure they were still reachable if they went inactive, so the stones could be removed if need be.

    Another way they could be protected is to make some form of barrier consisting of protected town plots so people outside of town can't walk across them, and I should think that town members who could walk across them would be silly to grief their own infrastructure, but hey, it's been done before.

    I agree with you here, it would look ugly if it was a two wide road made of one material. But if effort was put in and time spent making a decent looking road, I think it could look nice. For instance the road between Doha and Veligrad looks quite appealing ont he live map.
     
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  11. Leviathan_Ziz

    Leviathan_Ziz

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    Any road will look ugly after a while, also apologies for treating this as a server suggestion, rather then a town/kingdoms suggestion, I made a mistake there.

    Just saying the Dragon Dominion will not pitch into this, as it's got no real use for town members, and esthetics is something I would rather fit in a structure rather then a long long road ;) .

    Good luck if you still plan to do it, roads can come out quite nicely and can be a fun project!
     
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  12. Talinine

    Talinine

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    I'm always a fan of a well-built road system. Gives the towns a sense of place in the larger world.
     
  13. IDSales

    IDSales

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    Caldera and Vulcan are planning to link together since we are so close I think it may be nice for towns that are close and maybe even kingdoms that are close but for each town it may be a bit much. But for kingdoms it might be cool to have like a border checkpoint on the roads and have a DMZ in between so that the RPG can be emphasized more.
     
  14. Leviathan_Ziz

    Leviathan_Ziz

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    Sounds too RPG-ey for most kingdoms to accept, but I like the general idea of it.
     
  15. IDSales

    IDSales

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    I have a feeling that Caldera will accept
     
  16. Leviathan_Ziz

    Leviathan_Ziz

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    I have a feeling Caldera is a town and not a kingdom, the kingdom is "New" , might want to check your facts ;).
     
  17. IDSales

    IDSales

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    I Know my facts the Kingdom name, "New" was a mistake made in the creation of out kingdom which we have waited for over a month and a half to reverse and the Official Name has not been announced yet so the kingdom is being referred to as the Caldera Kingdom until the name is announced.

    Anyways its fixed now and the name is the Kingdom of the Gaurdians
     
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  18. SpeedyGonzales9

    SpeedyGonzales9

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    You could always reserve areas near the towns as town property, say some noob just built on your plots, if its town property, you have the right to take it down. Also as widget68 said, if it were within a 300 range of the town, it would be considered an illegal build.
    As for the whole idea of the roads, I find it quite interesting, the whole RPG style will definitely be benefited and maybe even some NPC quests can be placed along the way. The whole protection of the area may even prevent noobish builds.
    Now on the downside of the roads, not every town really wants some road just attaching to their town, what if a town needs that area for plots, roads for their town, or other builds. They would get in the way. Also, with the limited area that people already have to work with for their towns, its would be even harder for someone to create their new town or for an existing one to expand.
    I feel that as creative as the idea may seem, and it totally fits the RPG theme, its better to just let towns do their own thing, let them create the roads if they feel its necessary. But thanks for sharing the idea, I'm sure it will inspired towns and/or kingdoms to go along with it, if not already done so. :D
     
  19. Rusty

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    Roads sounds like too much trouble to maintain in the long run. It would require people constantly checking it for grief. The only decent road plan would be to build them between towns that actually have people traveling between them frequently.
     
  20. strydier

    strydier

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    We have to make a warp from the spawn in to the mall because people whine too much about walking 250 blocks. I cant tell you right now it wouldn't be worth anyone's effort to build these roads because after the initial construction no one will use them due to the distances involved.
     

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