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Economy - is it broken? vol. I (philosophy= no suggestion=thoughts.)

Discussion in 'Kingdoms General' started by BarryX15, August 15, 2012.

  1. Brytton

    Brytton

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    I have a few questions that may not be getting addressed nor is there a clear answer for (that I have seen) slap me of course if I am wrong.

    What is the goal/purpose of the server? (or in other words what is it that imdeity and the staff are trying to reach. What is the end goal?)

    That question alone opens up a variety of other questions. By how much I know the server would say that the goal/purpose of the server is to attain players (a large sum of players) create quests for these players and offer the players a way to obtain a town.

    (if the above is correct, there are major issues needing addressed)

    1. As a new player I have never done a quest (something I saw plastered everywhere) I had a friend who played who got me established. Maybe I was missing out. Maybe not.
    2. If new players are not doing quests what do they do? Join a town? Whats the real purpose of a town then? (What fun comes out of it?)
    2a. Consider this what if instead of working on a new spawn/pvp server/hunger games they worked on a system which allowed towns to make their own quests. That would be fun and intriguing to the more veteran members that then had something creative to do.
    3. I have all this dei/items what do I do with it? Oh, I just stockpile mine... what else do I do with it? I'm a prominent PvP player I was saving my dei to hopefully invest in an awesome faction but without support in the PvP server I soon realized all that time I put into stock piling my dei will be delayed how disappointing. So now I play on another faction server where restrictions don't apply so much.
    4. No market... I don't know what all the fuss is about economy problems. THERE ARE NO SHOPS. Maybe the few ppl talking in ot or trade. But, that's normally just stuff for towns and idk the servers I have been to with shops make it fun by trying to undercut the competition keeping your shops all spiffy being creative (whats the point of minecraft if not to be creative?... take away too much of that and people will get bored and leave)

    You would have to be extremely misguided to notice that people just want the old server back. If deity wants to expand your gonna have to get the developers and extra helpers to reach that distance or the staff will get exhausted before they even finish and they will finish with no player base left.

    Well, my two cents. I'm only an observer but I have since moved away from imdeity until it gets back to coolness again (excuses such as its this or that) are just not good enough to keep me bored in the server ;) When it gets cool again I will spend more time. This is something I'm sure many who aren't playing as prominently agree with. We're here just fix it and we'll come back.

    I love the server and the new spawns great just work on the quests and stuff to do in spawn (like shops danget!) maybe give the towns something special too... Shops there? Boost their activity in their capitals = helps the server all together. Deity should be frightened to see people bored in their cities. Make it fun for the towns and the players will be never ending.

    *Salute*
     
  2. Bilko

    Bilko

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    Then it should run fine here! I haven't seen more than thirty people online in a long time.
     
  3. mbonachea

    mbonachea

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    Due to the 1.3 update. Before it there were 200+ people on at any given time.
     
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  4. AntonioBarbarian

    AntonioBarbarian

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    False, sometimes there were 30 or even less people on, generally when its morning/sunrise in Europe/USA, as most people are from these locations
     
  5. vanZeben

    vanZeben

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    I'm not going to respond to the large of this because others have already replied to them, however one thing. The whole RPG system that i had talked about was not a "remove the main server and replace it with this". The main server would still exist in the hypothetical server. Also, you say something about it "not being for the players" or some bs like that, but in actuality you only know about it because i wanted to see the "want" for something like this and see how the 'market' for this server would be. Me and another user had come up with the very very rough and basics of the server and I wanted some community feedback on it. It wasn't and wont be taken to the forums as i said in game because atm its a very rough idea and I would like to get some "rules" and maybe some base lore setup, before actually getting large scale feedback. It is at this point in time a 'fun project' to keep myself and a few others occupied on the side, since we are getting bored with the typical setup. If we actually set things up and it seems to be good, then you'll be informed about it. As with any idea, it may not even be feasible or it might just not work out. Keep those pants on.

    As with all our servers, they are there if you want to play on them. You're not being forced to do so, its an optional thing.


    Something else, The whole /fly thing. Before i had done my update to it with different speeds, there were no changes. You "lagging out" on the second day and not the first or whatever, is due to either server issues or your own internet or elsewhere issues. When I updated it I used a new addition to the minecraft code so that you can do different speeds. I just based the ranks around this new functionality we got. If you are lagging out of it or falling or whatever else, its due to either connection issues, client issues, or potentially base minecraft issues, which i have no control of, as my plugin for it is very very simple. For the large scale of users i have not heard about this issue at all, and you were the first to bring it to me a few days ago. I saw The_Yogs reproduce it once when he was my test dummy for the speeds, but other then that I haven't seen it at all. So there isnt anything that can be done on that front. You asked to fly instead of buggy /mc you got /fly. You asked for /mc back because /fly was too slow/glitchy, we made it faster and less glitchy. What do you people want!
     
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  6. ngennaro

    ngennaro

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    But we want to play here. ye we are not being forced but we love it here. We love everything about it until many features were promised but not delivered. Yes i know you and deity have responded to many posts like these but the big message is this: of course we love new mini games or course we love new spawn but that time taken to develop them could have gone into things the veterans have wanted, or in fact what everyone wanted since classes are what drew me to the server almost a year ago.

    When i first joined i read a bit on the wiki about the classes with player shops and and auctions and advertising towns once you were tier 2 mayor or assistant of the noble class and free placement of water and stuff at higher levels of crasftmen. Even of player shops in towns. Many people may be saying what am I talking about but its true. Thats what i had read. I fell in love instantely with the server but when i logged on, I was disappointed with what i saw. The promised land of player shops in towns, of huge towns advertising via broadcasts and free placement of water for my farm was gone. I couldn't even bid on a shop in the mall before the reset. i even thought of quitting but decided to stay for the posiibility of these awesome classes. Sadly it has been almost a year and no dice :(

    I still play here hoping one day i can set up my shop in Wraught for all the people to see. The sad part is i don't know if that will ever happen or if it does, there won't be people on anymore to enjoy it

    On the quests: I know you guys are working on it and i love you for that. I hope they come out soon
    :D

    In conclusion:

    Yes we love the new spawn.Yes we love Hunger games and the new Dwarves v Zombies. But time taken to develop those things took away from the meat and potatoes of the server: Quests and Classes. It even is on our banner on minestatus. If the server cann't even deliver on something that we are advertising to minecraft players world wide, and on top of that, something that has been worked on for almost a year, how can new players, the servers bread and butter, trust that we will deliver on things in the future?

    I am sorry if i sounded rude van but that's my opinion and I'm sure the opinion of veterans server wide.

    And mbon: you are wrong. I only see 200+ people on at pvp and spleef events. I have no clue were you get your info but its not the truth. I suggest updating your sources.
     
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  7. mbonachea

    mbonachea

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    I'm not too sure what hole you have been in for the last six or so months. I used to get home from school and log on with about 200 other people.
    I usually saw 30 ish around in the mornings (5/6 am est). But very late night for myself (2/3 am est) I would see 30 or less.

    Now, in the current state of the server, there are usually 20-30 people on at peak times; people are not happy with the rollbacks and such.

    mcMMO may work now, or in the very early mornings, but when the server gets back to a stable player load mcMMO will cause consistent lag.
     
  8. ngennaro

    ngennaro

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    I don't feel like arguing so I will tell you this one last time ok? So you better listen up.

    As Antonio has said and he has played longer then me, there are never more then 150 people on at a time unless its pvp or spleef or it's a Friday. Maybe. I'll screenshot me logging in on a Tuesday next month if it makes you happy.
     
  9. zRations

    zRations

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    Just to clear some things up for you guys. Kingdoms 2.0 is not fully done but instead was added by van to bukkit as a test. It is still in beta state and is still buggy. I have been testing it for a few weeks and the plugin isn't ready for this server yet.

    Now some of you have scratched the surface on most of the problems, but I believe the big deal is the "lazy" factor. As I believe I saw in someone's post here, yes the shop plugin is up to date, and is working. Creating a mall stall would be as simple as creating a worldguard region, give a player permissions to that region, then allowing them to make a chest shop there. The full process maybe taking 2 minutes per shop. So it is not the fact that they connot, it is the fact that they will not. This server had, and still does have the potential to be the biggest and best server but until real work is being done, people will sti question.
     
  10. Aefroyms

    Aefroyms

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    I would like to add that tons of players on this server are talented at programming. Im sure many of them would be more than happy to lend their skills to this server. We can and will be great again, as long as those in power still care.
     
  11. vanZeben

    vanZeben

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    You mis-interpret what im saying. This was in relation to the different servers we offer such as pvp/creative/games/etc etc. Those servers are all up to you if you want to play and have little to no correlation to the main server. What I was speaking of was no mini-game. It is intended to be a full server on its own. Also the system that we devised almost a year ago was something that was "fresh and new" and we have struggled with a bunch of it and slowed down by a bunch of factors. Yes it has taken us a long time, however at this point it is almost as easy as flipping a switch. We have a few things that need updating for 1.3.2 now, however once that is done we can flip those switches on. Also, I have said this in other posts but ill go over it again, " But time taken to develop those things things..." is one of the biggest comments that grinds my gears. We do this on our free time for free as a hobby. Yes it takes time to develop those things that obvious, but your more-so saying that instead of doing things that we find interesting in our free time we should instead do a bunch of tedious work all the time for the simple fact of pleasing you. Yes we try to please you guys for the large part, however these mini-games are our way of having fun. Which in turn allows you to have fun if you want. Its not like we stopped working on anything, we just took on another project. Atm I personally have around 4 projects that i actively work on and another bunch that i have deemed ready. This or my other post had nothing to do with new spawn. That was something that we felt needed to get done in order to structure both the quest and class system around. Those have all been done and the plugins just need to be installed. The reason they haven't atm is a fault of minecraft and that I have been extremely busy with finals these past 2 weeks. Our custom NPC plugin needs to be installed before we implement the quest system and then its just a matter of importing a few files.

    Also for those about to complain "OMG they spent time on their own system where as they didnt need to", We actually needed to have our configuration for these things built around MySQL which no other plugin does. Otherwise there is a huge amount of data in a bunch of configuration files which would be horrible to maintain. Especially for when we implement the Sponsor NPC system, which would not work out with any other NPC system out there. SO there is the technical reason as to that for all you whiners.....



    We actually had an "open showcase" where we gave a project to a bunch of different people who have expressed interest in programming for us. Some of which were not up to par and would be more of a hindrance then anything (meaning that instead of just developing a plugin ourselves, we instead take that time to explain how to develop or what to develop to someone else, which depending on the person/project, can both take the same amount of time >.>). Others in the group are close to being ready, just not quite there yet, and there was some success in the group as well. The results of this test will be announced in the upcoming weeks from deity.
     
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  12. ngennaro

    ngennaro

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    Well lets flip that switch then :p

    I also want to apologize about my misinterpretation. I thought that the rpg server was gonna be a mini game. Again my apologies.

    I hope that classes will be added soon since you said you just need to update them. I now coding takes a ton of time and i know you have a life. I was just kinda mad about how its taken so long. i apologize for sounding stuck up.

    Again sorry and i hope to see classes up soon >:D
     
  13. KILL3RTACO

    KILL3RTACO

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    The problem with this is that town creating their own quests would just be an honor system. Meaning that there isnt a way for towns to make their own quests except for saying 'go do this'. And with that, you also need a way of verifying that they actually did it, which would probably just lead to a staff member following you around. But, in turn, you can't get any quest xp from this anyway... Unless we allow the use of town/kingdom staff members to award players xp, which for obvious reasons we can't allow.

    The only way I see this possible:

    • Within the plugin certain actions are pre-defined.
    • Each town adds each of these actions as 'steps' to the quest. XP would be calulated depending on the step/amount of steps.
    Seeing how this, in my mind, would work like a scripting engine, I'm not too enthusiastic vanZeben or another dev would be too thrilled to make this possible. Especially since there can be tons of different steps, (killing mobs, killing mobs in a certain area, killing only a certain mob in a certain area... etc etc)

    Hope this addresses that a bit. :)


    EDIT: also to address the concern of why the lack of people, you are only looking at the MAIN server. The encryption added in 1.3 makes it harder to have the cloud system... Include the people playing on creative and mining, that number will increase.

    So, contributing factors to the lack of people;

    • You are only counting the main server, try to account for people on the mining/creative servers as well
    • Rollbacks being caused onReset (we don't know why)
    • School is starting, most people that play are young
    • 1.3 issues
     
  14. Watsen56

    Watsen56

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    The server population is falling incredibley fast. <other server removed>* has class systems, player shops, kingdoms installed and everything we are trying to do already running with no rollback issues whatsoever. Of course I will never leave this server and think its superior with its community etc. But people should know that there is no watered down excuse of school etc for this drastic of a drop in population. And *<other server removed>* is just one server Ive looked at, we really need to up our game or we might be in a little bit of trouble. I mean 16 people during the day on 30 or so on here or there.

    - 1.3 has hurt no doubt
    - school hurts just a little, people are still on in the evenings
    - servers running 1.3 with kingdoms, classes, guilds, towney, quests,mcmmo and player shops without any rollbacks are killing our population.

    - sorry, didnt know we couldnt even say a server name. lol
     
  15. Brytton

    Brytton

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    Shops is really the only reason I have been playing other servers. Lol, its just double exciting b/c its a PvP server haha ;) Boy oh boy I like PvP. And creeper explosion/tnt actually isn't as bad as I thought hah!
     
  16. KILL3RTACO

    KILL3RTACO

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    Wait there are servers running Kingdoms AND Towny?... Odd, seeing as kingdoms what originally meant to replace Towny...
     
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  17. Alexander_Wh

    Alexander_Wh

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    Picking and prodding at small parts of a individuals argument doesn't discredit them. There has been a population drop as of late and such excuses as school and 1.3 are not the sole reason to blame for such drop in population.
     
  18. Watsen56

    Watsen56

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    Yeah, I never claimed to be a developer. I'm pretty sure you know what I was saying without being immature and picking out one thing I said incorrectly. *thumbs up*
     

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