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Villages in Kingdoms

Discussion in 'Suggestions / Ideas' started by legoazurp, July 23, 2012.

  1. legoazurp

    legoazurp

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    My idea is to add Villages into the Kingdoms/Nations system.
    A Village is a like a smaller town, they cost less to make, have smaller plots, and they belong to a town. (System model: Village<Town<Nation)
    Villages will pay taxes to their towns. The size/population of a Village depends on the size of its town, the maximum size/population is 50ppl.
    Villages will have smaller living plots and special farming plots. Farming plots are larger plots where wheat, sugarcane and melons grow faster, and animals live loneg and bread faster.
    The role of a Village is to supply the towns with food.
    Like the tax system, 50% of the food produced on farming plots will be stored (virtually) in a bank. When the bank is full (capacity depends on the number of farming plots) the food is shipped to the town, and is spread evenly over the population(it will appear in their inventoris)
     
    itscold, tchand and scoguy7 like this.
  2. BarryX15

    BarryX15

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    As town plots in Kingdoms 2.0 are same as chunks, there is no way to make smaller plots.

    However i had some thoughts about villages too. Lets look on other apects:
    - starting price: yes, village should be priced less than a town.
    - system model: villages shouldnt belong to town but they could be able to become a town by upgrade.
    - size: i would limit village size to say 10 plots, regardless on resident count (and i consider 50 residents as too much for village). If someone wants more plots, he has to upgrade to a town.
    - taxes: instead of different taxing system with virtual food bank i would rather use lower fixed tax (atm 200 dei for a town, suggested 50 dei for village) and higher plot tax (atm 2 dei per plot for a town, suggested 10 dei per plot for village)

    We have farms in towns already, so everyone can get food by his own. If you make some regular foodgiving plugin like "1 porkchop given from console" at Hub, it would mean:
    - big amount of food will be wasted by giving to inactive residents
    - active residents with full inventory will not get any food

    And whole idea of villages - if we would make starting and running of a town/village easier, we would have map flooded by small random settlements.
     
  3. legoazurp

    legoazurp

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    i started with that basic idea, and then i thought: "Why not add some more functions" (happens often to me)
    but yea, the basic is a smaller town unit in the kingdoms plugin
     
  4. BarryX15

    BarryX15

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    As long as you can earn enough money to start a town in one month with sticking to conservative manners (voting and selling gold) then there is still no reason for allowing villages. If towns will be more expensive/unable to be payed by one person then we can think about villages.

    My idea of village:
    - lower starting price and lower fixed tax but higher per-plot tax then for a town
    - basic protection and no permission system, all villagers have access to all plots
    - plot limit and resident limit (now i think 10 plots limit i suggested earlier is way too much and 4 plots will be enough)
    - if village is unable to pay taxes, it turns into wilderness immediately and residents have to pay for creating a new one
    - no spawn!

    i will put that into kingdoms 2.0 suggestion too.
     
    Johndahbomb likes this.
  5. legoazurp

    legoazurp

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    ok, thanks
     
  6. Rmarmorstein

    Rmarmorstein

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    I like the suggestions, but i believe that imdeity uses a plugin for the plot town and nation system, it is called Towny, it is a free plugin for bukkit servers.
     
  7. Bren_WOLF_Man

    Bren_WOLF_Man

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    I think you guys are meaning you want a small place to live in with your mates.
    If you do just save up your money and buy a town and make it private.
    You can then control who goes in your town.
    You don't have to have a massive town just make a small one for you and your mates only.
     
  8. BarryX15

    BarryX15

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    I did that and even let the town opened to public so everyone is able to see its beauty :)
    Villages could make this server being more gradually challenging: Are you able to earn some money? You can start village. Are you able to earn more money? You can start town. Are you able to earn even more money? You can start kingdom.
    On the other hand, having villages with lower starting price pushes the limit of "being dedicated player" down.
     
  9. Bilko

    Bilko

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    Nah, it's a custom plugin, same ideas though.
     
  10. legoazurp

    legoazurp

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    they are using a custom plugin called Kingdoms, imdeity and vanzeben made it
     
  11. Rmarmorstein

    Rmarmorstein

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    Ohh, Towny is almost exactly the same
     
  12. legoazurp

    legoazurp

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    almost every town is doing that, i ment a change in the plugin, to create smaller, cheaper, special towns
     
  13. Leviathan_Ziz

    Leviathan_Ziz

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    The reason why towns are expensive is this:

    It makes it worth your while for the people who can afford the upkeep and REALLY want to make a great town. Smaller towns however, that would be cheaper would not have this 'fanaticism' that you need to make a town.
     
  14. AntonioBarbarian

    AntonioBarbarian

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    And most end deleted or sold and incorporated into larger towns
     
  15. Leviathan_Ziz

    Leviathan_Ziz

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    That even happens to most large towns. Only the ones that can best the 200 + 2x plots taxes manage.
     
  16. AntonioBarbarian

    AntonioBarbarian

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    Wich is a bit sad
     
  17. Leviathan_Ziz

    Leviathan_Ziz

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    True, as most big towns are turning into ugly slums with lots of inactives. However some towns do make it. And I love seeing the small towns, they usually wreck large cities.

    However the idea here is RPG-ing the server, villages providing food, however towns can do it already and it seems like a wrong turn to go RPG on that.
    (Still would love an RPG world... ^^)
     
  18. AntonioBarbarian

    AntonioBarbarian

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    And what about the RPG world Levi, has it got back to the drawing board?
     
  19. Brahelis

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    Some towns are already small. I dont think they need to be called villages though. good idea though
     
  20. Hallideadly

    Hallideadly

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    I would like to see a town or even a village but preferably a town turned into an adventure map style. Starting at the spawn the adventure begins as though you were actually playing a separate downloadable adventure map. Side quests, a main objective/mission. rewards and so on.. Possibly even have real players in the town that are a part of the adventure map being played. Many ideas are coming to mind but needing to know if this could be a possibility..
    Maybe having it only open and playable on certain days to make it like an event, which would give the real people that are a part of the map a chance to get into their respective positions. These real people could give quests or scavenger hunts or whatever, perhaps even join the adventuring party to help on their quests. The ideas are endless, and you fantastic builders here at imdeity would make this too awesome to describe..
    Now I have no idea if I am wasting a post - but it sure would be sweet to have this in the server.
     

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