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PvP on the Towny World (Really)

Discussion in 'Suggestions / Ideas' started by The_Yogs, March 30, 2018.

  1. The_Yogs

    The_Yogs

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    Nope, we have to allow it 24/7. If a town is inactive or broke, it's their fault for not protecting it or being online to quickly reclaim TNT-ed plots.

    Griefing would be allowed, everywhere. Forget banned players, who cares. Remember, you can only grief inside towns by TNT-bombing -- and it won't be easy.

    I'm afraid if we appease the peace-only town through some mechanism, then it'll give ultimate protection that we want to avoid...
     
  2. BarryX15

    BarryX15

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    Thank you for saying this.
     
  3. Driver_X

    Driver_X

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    Bombing wouldn't be difficult. I can picture one TNT being pushed over a plot's edge, blown, then the attacker moving to the edge of this now unclaimed plot and repeating that. No cannons, sieges nor anything interesting or fun. All this would be done while the opponent is inactive too.

    Some people here said that the thought of a reset was enough to demotivate them when it came to building, so these rules would make them quit building altogether. Towns would quickly disappear and be replaced by tightly built bases and Main would become a glorified Factions.

    Players will always gravitate to the safest, easiest, or even exploitative, way to do things. It might be cheap, repetitive and boring, but that's just how players work. We would need a much more solid system that could pretty much force people to play it fairly and create real engagement.
     
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  4. The_Yogs

    The_Yogs

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    Inactivity is part of the equation here, such a design promotes activity. I'm not sure if most people are currently building anything on the server quite frankly.

    We can disable placing of TNT, making it only possible through cannons, I'll edit the specs with that.

    I don't think towns would disappear. The rate of siege would be too slow and too hard compared to the rate of town building.
     
  5. Mojinax

    Mojinax

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    I think someone needs to ask who your audience is. Obviously you have to go through all of us, but who are you trying to appeal to with an update like this? I see 3 options:

    1) New players looking for a new server to play on
    2) The current group of players who play on the server
    3) Veterans

    If you're wanting to implement this so new players will join the server, and help keep the server alive, this could work. If you're wanting to implement this so the current group of players who play on this server might get more fun out of that, I would imagine that's wholly dependent on their view of your suggestion, as well as if potentially losing these players is worth it to Deity for a potential of new players. Lastly, this suggestion would not bring back many, if any, veterans who have been on the edge of playing Minecraft again. If any new player, or any of the current players, or any veteran wanted to get back in on a server with PvP and Towny aspects, I think most people would instantly think of factions instead.

    I will say this much as a final statement. There's no reason to include TnT into the equation. Put yourself in the shoes of a random resident who has no real attachment to their town. All you want to do is feel part of a community (even though you may not immerse yourself with the people in your town), and to build among others. You wake up one day to find your house blown apart and all your loot gone, all because another town's people thought it would be funny. If you can't aim your TnT, you risk blowing up random people's homes for no reason. And that's not fun to be that person.

    I could say a lot more on this topic, and give more supporting reasons, but quite frankly, I care to debate, not about how this server changes. The only implementation you could involve is PvP outside of towns, with the corresponding measures (no TP in combat) being put in place. The rest is romanticized, or dips heavily into the ideas of plugins that already exist. If you care to see the server thrive again, and to "spice it up" - I suggest you look elsewhere.
     
    Last edited: April 16, 2018
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  6. The_Yogs

    The_Yogs

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    I really want all the feedback I can get. In the main post I've included an updated flavor of the idea based on the feedback.

    In the updated section, villages are exempt and a town can never be 100% unclaimed. We may decide to disable physical TNT damage, but keep the automatic town plot unclaim.

    My thinking is: how do we make something new and unique without a massive effort. I don't want purebred factions or towny.

    As for the audience, where is it?
     
  7. Mojinax

    Mojinax

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    The audience I was referring to is the audience every writer has in mind while writing a piece. Who the piece is aimed at, or who they intend to bring in using their strategy. In your case, your audience is us and the developers. I don't know who you seek to bring in/back, however. That's why I asked you what your audience is, not for a reaffirmation that the server populace may as well be 0, and that most players of the past are gone without hope of return.

    But in anyway; your idea relies heavily on town pride and loyalty, and being proposed by one of the largest town's mayors, sounds very unsettling for any small(er) towns. I think you're trying to make a chicken a cow, Yogs. If you want a cow, you should search for a cow. Trust me, your time is better spent doing that.
     
  8. Driver_X

    Driver_X

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    You are missing the point. The appeal of your suggestion over our Factions server is that we would raid actual overground towns instead of underground bases and, despite being heavily dependent on towns, your idea gives no stimulation to town building (quite the opposite).

    Furthermore, if you compare player behavior on the Main server to their behavior on Factions, you'll see that things get turned upside down.

    Towns are welcoming and recruit pretty much anyone / Factions are suspicious and hardly recruit strangers.
    Towns are built large and stylised / Faction bases are built tight and cheaply.
    Towns are open and like visitors / Factions are hidden and isolated.
    Towns can talk and trade with each other / Factions won't go too far from their small group of trusted friends

    Ofc these are generalizations, but I think it's clear that you won't have Main's towns in a PvP server, and, especially, won't ever have the Main server's community there.

    You are thinking about this as "the good things of Main plus amazing PvP", while overlooking and undermining what made Main possible in the first place.
     
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  9. minibirde

    minibirde

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    Why would you erase everyones dei? We still need to pay taxes. If you erased everyones dei it would probably cause trouble.

    I wouldn't want my town plots to be pvp either.
    I'm not on Imdeity to battle, though I understand the need for some of it.

    Drivers idea of having a PVP town makes sense.
    You would know your town was PVP and you would be prepared to loose stuff from the beginning.
     
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  10. MasahiroRina

    MasahiroRina

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    I think this is an awful idea for main. However, it might be fun on a sub server. We could copy/mcedit some of the main towns, or import some fun structures "in the wild".
    I really like the idea of "economic benefit" to claiming plots: what if town residents could claim a new plot every few hours and plots generated income instead of draining it, like they do on main? So it's not a war of destruction, but a war of territory claiming? Of course simply "bombing" a plot should not unclaim it, but perhaps destroying a specific block in the center that spawns when claimed- leading to building to protect. So for instance, surrounding it with obsidian would make a very difficult wall.
    Note that in this version, any plot should be able to be unclaimed, but only claimed if touching a previously claimed plot, allowing for walls and keeps, true. But, no access forbidden via console, no flying, etc: to get through the wall and put a catapult inside, you need to put a hole in the wall. This would encourage claiming/building all plots inside the wall, as well as intricate "multikeeps" like Helm's Deep.
    [​IMG]
    It would become a point of pride to have a fancy castle that was basically untouchable, and if enough plots nearby were claimed, you could theoretically open the gates and let even enemies tour.
    I have to go but i have more ideas. Especially if you used an extended materials mod, this could be quite fun. I'll keep thinking about this and later I'll see if there's a modpack that does this already.

    EDIT: ooh, what about limiting underground to say 10 blocks and using alternative crafting recipes for resources? like skyblock style hammering/sifting? I'll look up the name of that specific mod later... That would force building up and a strong reliance on cobble and stone... Again we'd want to mcedit stuff in, like terrain, if it can't be generated... I'm thinking about how unfair a mountain fortress would be in that scenario.

    Edit2: this wasn't clear but you'd be competing for the highest income, not highest total assets, that is, the leaderboard would show who has the most plots claimed. there should also be some sort of money generation device for each plot, like "mine" or "farm" etc... hmm omg i keep getting more ideas... so like, holding the plot would give you 5D/hour, but building a "wall" would lower it to 3D/hour, building a "farm" increases to 8D/hour, building a "mine" 10D/hour, "castle", "village", "market", etc
    geez at this point I'm just recreating an old version of SimCity.
     
    Last edited: May 1, 2018

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