1. Play on the ImDeity Minecraft Multiplayer server -- Goto the "Multiplayer" section of Minecraft and type "mc.imdeity.com" to join!
    Dismiss Notice

Creative Guide: Simulating Water Flow

Discussion in 'Creative Tips, Critiques, and Advice' started by KILL3RTACO, September 13, 2014.

Thread Status:
Not open for further replies.
  1. KILL3RTACO

    KILL3RTACO

    • Developer
    Joined:
    January 31, 2011
    Messages:
    621
    Likes Received:
    1,059
    Trophy Points:
    563
    In-Game Name:
    KILL3RTACO
    Even though water flow is disabled on the Creative World, there are ways to make water look like it is flowing. Using Cuboids, you can alter the blocks to simulate flowing water.

    The Key: Any block(s) that wouldn't be a 'full' water block should have a damage value higher than zero.


    Word of advice on behalf of the Creative Review Staff: Don't make your plot look like water flow was enabled and there's water everywhere. It's ugly. You won't get promoted.


    Why does this work, oh Magical and Genius Takeo?

    When water has a damage value above 0, i.e water:1, it doesn't count as a source block. Instead, it will try to conform to the water around it, appearing as if the water is flowing.

    How did you figure this out?

    Was just messing around on Stephfork's plot... A thought came to my head: "I wonder if water can have a damage value". So yeah. This is also somewhat the same for logs, different damage values represent the direction and type of log. Instead of writing a guide on it though I'll most likely just update the cuboid system to support it.
     
    Last edited: September 13, 2014
  2. KILL3RTACO

    KILL3RTACO

    • Developer
    Joined:
    January 31, 2011
    Messages:
    621
    Likes Received:
    1,059
    Trophy Points:
    563
    In-Game Name:
    KILL3RTACO
    First Case: Water Slides

    First of all, you will need a staircase-type structure, like so:

    [​IMG]

    Then, fill in all the spots where 'full' water blocks would be. In this case, that would be the 'steps'

    [​IMG]

    Afterwards, add blocks where the imprefect, diagonal water blocks would be:

    [​IMG]

    I recommend using a separate block type. This way, using /z replace command would take care of all blocks nicely. In this case, the command you would use is /z replace glowstone water:1. If you don't have access to Cuboids (i.e. less than Creative Rank 3), then using /z paint water:1 and destroying the glowstone should work as well.

    The result looks like so:

    [​IMG]
     
  3. KILL3RTACO

    KILL3RTACO

    • Developer
    Joined:
    January 31, 2011
    Messages:
    621
    Likes Received:
    1,059
    Trophy Points:
    563
    In-Game Name:
    KILL3RTACO
    Second Case: Water Flowing in a Direction

    Sometimes, you just want a nice bit of water flowing towards nothing. (I actually have no idea, but everyone has the preferences)

    To do this, create the area where the water is coming from:

    [​IMG]

    Add some blocks in the direction you want the water to go:

    [​IMG]

    Note: Water travels only 8 blocks, just in case you're OCD and don't wanna be inefficient.

    Now replace the blocks with water:1 (/z replace grass water:1)

    [​IMG]

    Note that if you're using the /z paint method, you need to destroy the blocks in the direction it is flowing otherwise the water will disappear.
     
  4. KILL3RTACO

    KILL3RTACO

    • Developer
    Joined:
    January 31, 2011
    Messages:
    621
    Likes Received:
    1,059
    Trophy Points:
    563
    In-Game Name:
    KILL3RTACO
    Third Case: Pillar of Smoke Water

    Maybe you're the type of person that wants water to spread out everywhere for some reason...

    First, make a pillar of water (doesn't matter the height, as long as it one or more blocks high):

    [​IMG]

    Add two blocks on either end like so:

    [​IMG]

    And now use /z replace air water:1 and click the two blocks you just placed:

    [​IMG]
     
  5. Trekar_Sil

    Trekar_Sil

    • Diamond
    Joined:
    February 12, 2014
    Messages:
    296
    Likes Received:
    467
    Trophy Points:
    308
    In-Game Name:
    Trekar_Sil
    and for my rank 3 plot (when I get to it) I'm going to make a statue of TACO for everyone to bow to.

    Awesome advice TACO, ty for posting this!
     
    asdfjkll2 likes this.
  6. Fiver26

    Fiver26

    • Gold
    Joined:
    November 12, 2011
    Messages:
    1,035
    Likes Received:
    750
    Trophy Points:
    568
    In-Game Name:
    Fiver26
    This will make my waterfalls and such much better, thanks taco!

    *edit* can you do this with the lava to, or just water?
     
  7. KILL3RTACO

    KILL3RTACO

    • Developer
    Joined:
    January 31, 2011
    Messages:
    621
    Likes Received:
    1,059
    Trophy Points:
    563
    In-Game Name:
    KILL3RTACO
    Lava should be the same principle, yes
     
  8. super_soup

    super_soup

    Joined:
    December 7, 2012
    Messages:
    246
    Likes Received:
    208
    Trophy Points:
    213
    In-Game Name:
    super_soup
    Taco are you you one of them guys who can do basically anything with commands?
     
  9. KILL3RTACO

    KILL3RTACO

    • Developer
    Joined:
    January 31, 2011
    Messages:
    621
    Likes Received:
    1,059
    Trophy Points:
    563
    In-Game Name:
    KILL3RTACO
    You mean like an OP? Or like a god? Cause I'm both.
     
  10. super_soup

    super_soup

    Joined:
    December 7, 2012
    Messages:
    246
    Likes Received:
    208
    Trophy Points:
    213
    In-Game Name:
    super_soup
    No like one of them guys who If I walked up to them on a server and said "use commands to spawn me a giant riding an ender dragon that shoots arrows" and you'd be able to do it.
     
  11. Stormmay

    Stormmay

    • Diamond
    Joined:
    July 12, 2014
    Messages:
    20
    Likes Received:
    9
    Trophy Points:
    148
    In-Game Name:
    Stormmay
    thx, Taco this was very helpful.
     
Thread Status:
Not open for further replies.

Share This Page