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New Class System Launch!

Discussion in 'Announcements' started by ImDeity, September 9, 2013.

  1. ImDeity

    ImDeity

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    Classes Are Now Available!

    It's been in development for a long time but the full class system is now being rolled out! We released level 1 and 2 of the new Craftsman class this past weekend and today, the first 2 levels of the Merchant class are now available. This coming Wednesday, we'll be unlocking the 2nd level of the Nobility class. You can select and upgrade to these classes and ranks right now via our all new Portal.

    Craftsman Class Changes:

    • A whole bunch of previously limited Minecraft 1.5 and 1.6 items, such as redstone blocks and redstone comparators, are now unlocked at level 1
    • Hoppers, Droppers, Activator Rails, Daylight Sensors and more available at level 2
    • Fully unlocked enchanting. Everyone can now place and use enchanting tables anywhere (non-craftsman class members may still enchant swords, axes and bows)
    • Potions! - For the first time ever on the main world of ImDeity, potions are available!
    Merchant Class Changes:
    • The All New Auction system is available to all Level 1 Merchants
    • Level 2 allows for more auctions as well as the ability to run Shops in the mall (existing level 1 shop owners will need to upgrade to level 2 within the next couple weeks in order to keep their shop)
    • Shops are now taxed at 15% of income per day
    Nobility Class Changes:

    • Level 2 unlocked. "Review points" requirement added -- players you recruit to your town can give you a score between 0 to 5 with /review. Total amount of points received will show on Portal rank page
    • Logblock "toolblock" access at level 2. This is better than the level 1 Logblock as it allows you to check for griefing/theft without having to first place a block at the location
    • Kingdoms plot price discount (50-100 Dei savings per plot, final number yet to be determined)
    • Noble salary increase
    The 3rd level for all 3 classes will be after a few weeks of testing the level 1 and 2 classes. Our Wiki will be updated with more details on the new classes such as requirements and perks after the 3rd level classes are launched.

    Note that this is only the start of the launch of the new class system. We will be refining both the requirements and the perks for each class and rank over the next few weeks as we gather more information on how you all are using them.
     
    Last edited: October 8, 2013
  2. Majora_Unmasked

    Majora_Unmasked

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  3. eltono999

    eltono999

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    You are the best.
     
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  4. Schokosushi

    Schokosushi

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    These are excellent news. Thank you very much ;)
     
  5. joshbmxstar28

    joshbmxstar28

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    Good job Deity! :D
     
  6. timmehboi

    timmehboi

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    This is awesome! We've been waiting for quite a long time. Can't wait. :3

    On a slightly related note, all of my votes have been reset. It says that I need to vote 14 times, but we should all know that I've done so much more than that. Also, what the fudge are Review Points?
     
  7. RLindsey2

    RLindsey2

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    Omg! So many updates! Can't wait till I can automate my inventory. Lol
     
  8. ImDeity

    ImDeity

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    Not really reset -- it's just been changed to lookup the number of votes in the last 60 days instead of forever.

    I'll explain this on Wednesday.
     
  9. legoazurp

    legoazurp

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    i am happy to finally see the craftsman class rise to the level where it is equal in importance as the other classes.
     
    ranieldidge likes this.
  10. xMachiavellix

    xMachiavellix

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  11. merlinspants

    merlinspants

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    Please say potions will work in mining world soon. If not several of them seem pointless. Great job on everything !
     
  12. bcrass

    bcrass

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    This is so awesome! oh, I was wondering with 1.7 coming out soon and all the new biomes if we might have a main map reset, since it has been over a year since the last one. those new biomes are amazing!
     
  13. SweetMaple

    SweetMaple

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    There is not going to be a map reset.
     
  14. ImDeity

    ImDeity

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    They will. We're just leaving it blocked there while we test the class stuff on main first.



    No reset on main in the near future as Sweet mentioned but the mining world will reset and you should see the new biomes there.
     
  15. Overself

    Overself

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    Ive been a craftsmen my whole time on the server so needless to say yesterday was one of the best days I've had in a long time. Thanks imdeity team !
     
    artsgal likes this.
  16. Kenekeu

    Kenekeu

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    I can see the benefits to the Craftsman class in getting exclusive enchantment of picks and shovels. The only thing I would like to see is a way for other classes to transfer XP to a Craftsman in order to make the sale of enchanted items easier on the Craftsman. Like perhaps XP bottles? If I could give a Craftsman 30 XP and some money for an enchant that would be just fine. I'm just concerned that if they have to level up to sell an enchant then it will be difficult to get a decent utility pick.

    I am excited to see the improvements to Nobility!!
     
    artsgal likes this.
  17. Rihue

    Rihue

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    for the merchant class is Vendor still Level 2 of the merchant class or is it now one?
     
  18. _martusss_

    _martusss_

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    So there will basically be no improvement for merchant class? Since I was hoping for something awesome like 5 shop signs outside of your market stall, so that you can have mini-shops in towns so newbies can start out easier.
     
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  19. Gawkan

    Gawkan

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    I believe it is level 1 :)
     
  20. ngennaro

    ngennaro

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    It only took two years. Wp imdeity. Wp.
     

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